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Author Topic: SCRIPT REQUEST: Object to Influence points (with tutor in IMAGES)  (Read 1370 times)
neirao
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« on: January 11, 2010, 06:02:33 pm »

Hi guys(in special KubaJzz and Fransceco)!

is possible make this script?
(based in Magnet TOOL(by Fransceco) i believe then yes..)

i know then others softwares 3d has this function,
but i never use..

some samples in another softwares:
http://www.youtube.com/watch?v=NlxdDXd1kyI&feature=related
http://www.youtube.com/watch?v=llDSg5JKHas&feature=related
http://www.youtube.com/watch?v=rSi89m18ywA&feature=related









so...for make this, i know  IS NEED what ASL SCRIPT,
has the ability to STORE information and ALWAYS associate
the objectInfluence to points...

ASL SCRIPT can do THIS!!??


Thanks so much!!!
« Last Edit: January 11, 2010, 09:01:31 pm by neirao » Logged
Kubajzz
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« Reply #1 on: January 11, 2010, 08:23:18 pm »

I'm not sure if I understand the idea... Why don't you use the move or rotate tool to edit the points directly? It is simpler and it does the same like moving or rotating another object.

Edit: Now I checked the videos... Ok, I think I know what you mean. But it looks a bit too complicated for the current version of ASL... Embarrassed
« Last Edit: January 11, 2010, 08:26:07 pm by Kubajzz » Logged
ENSONIQ5
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« Reply #2 on: January 12, 2010, 01:25:40 am »

I have not done much scripting in Anim8or, other than a few controller scripts, but it seems to me that what would be required here is a function that can set a node's origin relative to another object, in terms of both position and orientation, rather than to the 'world', much like a parent/child relationship in Scene mode.  By animating the control object, the attached nodes could be easily manipulated.  I am not sufficiently experienced in ASL to be of much use, but from a programmatical point of view this would appear to be similar to weight painting in Figure mode, where vertexes are "attached" to bones.  The big difference would be that the control objects could be independently rotated and/or moved, providing a greater level of control than bones or strictly linear morphs.  It's a great idea worth investigating, though as I said I am not really the best person for the job!
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neirao
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« Reply #3 on: January 12, 2010, 08:43:55 am »

Edit: Now I checked the videos... Ok, I think I know what you mean. But it looks a bit too complicated for the current version of ASL... Embarrassed
Hi Kubajzz, thanks for reply!

so but i think then is not so easy but is possible..  Smiley
- note then the "storePoints" script can STORE INFORMATION(even when we go to scene mode and back);
- and the Magnet Tool, move points when we set RUN command;

unfortunately I have difficulty with ASL script ... Cry

this function IS VERY USEFULL, for create MORPHS ..
« Last Edit: January 12, 2010, 01:40:40 pm by neirao » Logged
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