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csifi model - character
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Topic: csifi model - character (Read 1172 times)
neodelito
Full Member
Posts: 240
csifi model - character
«
on:
February 03, 2010, 04:08:26 pm »
joust images.. sorry..
This model is animated and ready for use in FPSc..
in a few hours i upload ingame screenshots..
Experiment add transparences in dds image skin...
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ModelRequest.
http://www.modulosoporte.com/soporte/e107_plugins/survey/survey.php?5
rellik420
Sr. Member
Posts: 634
Re: csifi model - character
«
Reply #1 on:
February 03, 2010, 04:59:12 pm »
great job. is that the main character? or is it an enemy?
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h
sgwan
Jr. Member
Posts: 53
Re: csifi model - character
«
Reply #2 on:
February 03, 2010, 06:11:52 pm »
nice dude, post some in-game pics!
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hihosilver
Global Moderator
Hero Member
Posts: 1294
Re: csifi model - character
«
Reply #3 on:
February 03, 2010, 09:09:13 pm »
This is fantastic! I'm always amazed at the models you put out (and how quickly you make them, in high quality with animations!)
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neodelito
Full Member
Posts: 240
Re: csifi model - character
«
Reply #4 on:
February 04, 2010, 03:34:26 pm »
thanks.. but this model is lowpoly..
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ModelRequest.
http://www.modulosoporte.com/soporte/e107_plugins/survey/survey.php?5
hihosilver
Global Moderator
Hero Member
Posts: 1294
Re: csifi model - character
«
Reply #5 on:
February 05, 2010, 01:35:26 am »
Ah, I know, I just mean that they are very nice, the quality of the models is great
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davdud101
Sr. Member
Posts: 680
Couldn't ever use Blender or Maya. Anim8or's good.
Re: csifi model - character
«
Reply #6 on:
February 05, 2010, 02:08:32 pm »
This is amazing, and I love the texturing! Nice work!
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blazecon0
Jr. Member
Posts: 85
Re: csifi model - character
«
Reply #7 on:
February 05, 2010, 08:30:42 pm »
what do you use to make custom textures like that? i tryed one time but i wound up getting 2 faces O_o
«
Last Edit: February 06, 2010, 07:58:40 am by blazecon0
»
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davdud101
Sr. Member
Posts: 680
Couldn't ever use Blender or Maya. Anim8or's good.
Re: csifi model - character
«
Reply #8 on:
February 05, 2010, 08:58:42 pm »
that's what i was also wondering. Do you use UUVMapper or something? because the maps fit perfectly!
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