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Poll
Question: Who made the best dragon?  (Voting closed: February 24, 2010, 11:17:20 pm)
ADSohr - 4 (9.8%)
AirAKose - 2 (4.9%)
davdud101 - 0 (0%)
headwax - 3 (7.3%)
Indian8or - 11 (26.8%)
Johnar - 4 (9.8%)
Josmic8or - 3 (7.3%)
Mills - 14 (34.1%)
Total Voters: 24

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Author Topic: [ COMPLETE ]Challenge #13: D-D-D-DRAGON!  (Read 18622 times)
Raxx
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« on: February 06, 2010, 09:13:36 am »

Challenge #13: D-D-D-DRAGON!



RAWR!

That's right. Your goal is simple: model a dragon within 2 weeks! You asked for it, you've got it.

This will be a still render. Whether it's just a dragon's head, the entire body, or the dragon and an entire village getting attacked, make sure it looks like a complete render!


Deadline: 3 weeks (February 21, 2010)


This challenge will have a public poll. Vote for the best still render.

Remember the challenge rules and post your progress, c&c, and/or final renders in this topic.

Just Have fun!



Final Entries



FIRST PLACE
Mills




SECOND PLACE
Indian8or




HONORABLE MENTIONS
ADSohr



AirAKose



davdud101



headwax



Johnar



Josmic8or
« Last Edit: February 25, 2010, 03:35:47 am by Raxx » Logged
davdud101
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« Reply #1 on: February 06, 2010, 09:16:32 am »

I'm in!!!!
So far...

New Progress...

Not so bad but not so good scene...
« Last Edit: February 06, 2010, 10:45:05 am by davdud101 » Logged

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$imon
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« Reply #2 on: February 06, 2010, 11:29:06 am »

Nice new challenge here! I'm fairly certain I will be able to make something Wink

Good start there, davdud, your dragon looks scary!
Maybe a point you could improve; after you mirror the one side of the dragon & before you convert the dragon to subdivided, you might want to join the two solids (select both sides > join solids), then select all the points where the two halves meet and merge them (edit > merge points).
Keep it coming!

Hoping to see some more scary (or very cute) dragons!
Good luck
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davdud101
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« Reply #3 on: February 06, 2010, 11:56:53 am »

Yeah, $imon... I tried, but the 2 halves wouldn't do the join solids function! It would look way better if the lip was split...
[EDIT] Nevermind, I got it. i'm going to make and apply textures now.
« Last Edit: February 06, 2010, 12:49:19 pm by davdud101 » Logged

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baxter
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« Reply #4 on: February 06, 2010, 12:40:40 pm »

yes! I love modeling dragons, time to get to work
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davdud101
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« Reply #5 on: February 06, 2010, 01:03:41 pm »

Hey, mine won't render textures, or any types of maps! What's the haps???
Nothing really new here... What do I do with a depth channel to make... Let's say, a stream of light passing through dust particles?

Depth Channel
« Last Edit: February 06, 2010, 01:30:53 pm by davdud101 » Logged

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hihosilver
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« Reply #6 on: February 06, 2010, 05:07:05 pm »

I'll see what I can do...
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rellik420
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« Reply #7 on: February 06, 2010, 09:36:19 pm »

i think i might join this challenge. ive already started.

edit: i shaped him a lil more and threw on a texture thats not fitted. but here is is so far.

edit2: im having a little trouble with the shape of the horns and how many im going to try and make. i think every1 loves a horny dragon... but i dont want to get to far ahead of myself. anyway here is what i got.

edit 3: well i figured i would post a wireframe. im starting to do the teeth and the eyeball. i think im going to stop posting wips untill i get alot farther along.

good luck to whomever is joining the contest.
« Last Edit: February 07, 2010, 02:56:49 pm by rellik420 » Logged

h
johnar
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« Reply #8 on: February 07, 2010, 01:13:09 am »

 OK.  6 hours later and i'm considering starting over.  Roll Eyes

 So far i've got this.  Its a baby dragon. Smiley
 Still needs feet and a few other things. I think the texturing will be tricky.
   Didn't use any ref pics. Probly should've.
 Its a bit of a  mess really.. c+c welcome

rellik420: Nice head so far. Cool texture too.
« Last Edit: February 07, 2010, 01:17:11 am by johnar » Logged

davdud101
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« Reply #9 on: February 07, 2010, 08:50:17 am »

Man, rellik, I'm gonna have ke 0 votes after people see yours. I actually might restart on mine now.

My edit. Changed the ear based on my brothers comments, he's rally into medevail stuff like this.
« Last Edit: February 07, 2010, 09:10:54 am by davdud101 » Logged

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Raxx
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« Reply #10 on: February 07, 2010, 09:26:22 am »

Good start guys! Hopefully I'll be participating in this one as well. Organic modeling was always my strongest point, hu ha ha!

davdud101, figure out the textures thing? Check view->preferences to make sure they're enabled. As for the lighting effect, you'll probably have to use trans maps to get it to look right.

rellik420: Good start on the head. Looks like you're wanting to put a bit of detail into it, so good luck! Unless you want him to be cartoony, I suggest researching the types of textures and materials for him. A more subtle diffuse texture with less contrasts, mixed with a strong bump map would help give him more realism with those scales.

Johnar, he's got an interesting look to him. When subdivision modeling, you'll want to have more details and divisions in the cage mesh to make it easier to texture in the future. It'll be hard to uvmap him without warping otherwise, unless you convert it to mesh first. Keep at it!

Hihosilver: You better see what you can do. I haven't seen anything new from you in ages (look who's talking)
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davdud101
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« Reply #11 on: February 07, 2010, 10:25:47 am »

Thanx, Raxx. That fixed it. But another question... How would I make a custom texture fitted for my model?
« Last Edit: February 07, 2010, 10:30:37 am by davdud101 » Logged

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Mreenav D
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« Reply #12 on: February 07, 2010, 11:05:49 am »

i might join this one...Anyways those are some great starts Wink
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hihosilver
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« Reply #13 on: February 07, 2010, 03:33:14 pm »

Well then I've just jumped into things here, who knows, I may even finish it  Wink
Raxx:  Let's see it, that's a challenge!  Bring it on!

Here's what I've got, goin with my usual cartoony style here, just getting back into modeling.  Let me know what you think!
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Raxx
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« Reply #14 on: February 07, 2010, 05:48:14 pm »

Oh? I'll bring it on, oh yes I will.

Nice purple dragon there, Barney's close cousin eh? I like the cartoony look, I never do cartoony so it's nice seeing someone else take up that style.

Here's my progress. Heavy detailing makes for a sloppy mesh though, and it's been a while Sad
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