Anim8or Community
July 29, 2010, 11:09:21 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The v0.97d Preview is now available!  See the "Anim8or v0.97 Preview" Forum for details.
 
   Home   Help Search Login Register  
Poll
Question: Who made the best dragon?  (Voting closed: February 24, 2010, 11:17:20 pm)
ADSohr - 4 (9.8%)
AirAKose - 2 (4.9%)
davdud101 - 0 (0%)
headwax - 3 (7.3%)
Indian8or - 11 (26.8%)
Johnar - 4 (9.8%)
Josmic8or - 3 (7.3%)
Mills - 14 (34.1%)
Total Voters: 24

Pages: 1 [2] 3 4 ... 9
  Print  
Author Topic: [ COMPLETE ]Challenge #13: D-D-D-DRAGON!  (Read 6284 times)
Pincho
Full Member
***
Posts: 150


View Profile
« Reply #15 on: February 07, 2010, 05:53:07 pm »

I think that I'll be having a go at this.
Logged
davdud101
Full Member
***
Posts: 189



View Profile WWW
« Reply #16 on: February 07, 2010, 07:54:01 pm »

Man Raxx, didn't know you were so good.
Logged
hihosilver
Global Moderator
Hero Member
*****
Posts: 1261


View Profile
« Reply #17 on: February 07, 2010, 08:08:18 pm »

Oh it's on!
Thanks, I've always been a fan myself of the stylized cartoons, though maybe that's because I wasn't always the best with realism.  Great start to your dragon, I assume it's going to be a smaller dragon?  The mesh may not be clean, but it looks clean when rendered!  I always love the sharp edged style, it looks very crisp.
Logged
Indian8or
Full Member
***
Posts: 175


View Profile
« Reply #18 on: February 07, 2010, 09:06:16 pm »

Man!!! this place is full of dragons.  A lot of activity after a long gap.

I better find a protected place to watch the imminent dragon war. Grin

Good luck bravehearts.
Logged
Raxx
Global Moderator
Sr. Member
*****
Posts: 388



View Profile
« Reply #19 on: February 08, 2010, 03:24:29 am »

The more dragons the merrier!

davdud101: Hah, just because all I do is play as moderator in this forum, doesn't mean I don't have skills Tongue I'm the modelin' master Wink

hihosilver: Yeah, I like doing it that way, though I'm actually going overboard for this guy. Darn scaley-lizard-type-creatures make me reinforce edges all over the place.

Another update. He'll be kind of bipedal, and on the small side. Was originally going to go for a cute look, but with me that's about as likely as going cartoony. If I'm not bending enough polygons to my will, I don't allow myself to do it Tongue

Keep it up guys!
Logged
davdud101
Full Member
***
Posts: 189



View Profile WWW
« Reply #20 on: February 08, 2010, 02:35:15 pm »

@Raxx: Wow! That is amazing!!!! I'm about to remake or remaster mine, based upon a concept sketch.
Logged
rellik420
Sr. Member
****
Posts: 544


View Profile WWW
« Reply #21 on: February 08, 2010, 08:06:39 pm »

yea thats a great model raxx. honestly i think the shoulders r the best part. (probably because i cant do shoulders). once your done with it can you please post a wireframe. theres alot i have to learn,  from the looks of it you have modeling down pact. good luck to me cause thats gonna be hard to compete with.
Logged

Josmic8or
Full Member
***
Posts: 115


anim8t & celebr8t


View Profile WWW
« Reply #22 on: February 09, 2010, 02:23:14 am »

im gonna take a go at this
Logged

:
ADSohr
Jr. Member
**
Posts: 96



View Profile
« Reply #23 on: February 09, 2010, 07:19:43 am »

i'm in!


a much more conventional mideival dragon type.
Logged
Mreenav D
Full Member
***
Posts: 104


HONK...............


View Profile WWW
« Reply #24 on: February 09, 2010, 11:26:20 am »

heres a start. am not sure if i can finish it
Logged

T
Raxx
Global Moderator
Sr. Member
*****
Posts: 388



View Profile
« Reply #25 on: February 09, 2010, 12:20:33 pm »

davdud101, thanks and good luck with your reworking. To answer your other question before, investigate how to uvmap and texture a model. This is the best way to make a texture fitted to a 3d mesh. For best results you'll have to use an external uvmapping program like lithunwrap or uvmapper.

rellik420, thanks Smiley yeah I can post wires when I'm done, if it gets done Tongue Thanks to you I'm now spending more time on the musculature instead of making use of my artistic license. Shoulders (and musculature in general) is relatively easy if you're not afraid to do a lot of polygonal modeling/editing and research pictures of muscle groups online. Basically just look for bodybuilder pics and you're set.

ADSohr, good start! Definitely looks like a dragon's body, my main crit right now is that the hind legs seem to be shorter than the front legs, looking like he's standing on a slope. The wings look great so far!

Mreenav D, you've still got a week to go! If there's a lot of unfinished works in the end, I'll consider extending the deadline. Heck, I wonder where the first week went, not sure if I can finish mine either! You've got a good start with the head, I hope you'll take the time to flesh out more details Smiley

Here's an update. I've gotta touch up the biceps and front shoulder a little to make it look more natural, but it's getting there. Definitely starting to grind and slow down with all the detailing and anatomy. Giving you a quick shot of the back since I'm taking the time to do the muscles where they can show under the skin. Obviously I haven't gotten to the scales along the spine or the wings yet, so ignore the gaps Tongue

It's great seeing so much participation, keep that motivation going!
Logged
hihosilver
Global Moderator
Hero Member
*****
Posts: 1261


View Profile
« Reply #26 on: February 09, 2010, 12:27:23 pm »

Great progress Raxx, keep up at this pace and you may just finish!  If you finish, you could even beat me (eh, who am I kidding, you're going down!)
Great modeling so far though, I'm sure it's very dense but it's also very clean looking thus far.  I'd love to see a wireframe of what you've been doing.
My only criticism would be to make sure it looks like a dragon in the end and not a lizard-man!  Perhaps wings or something will do that job.
Keep up the fantastic work mate.
Logged
davdud101
Full Member
***
Posts: 189



View Profile WWW
« Reply #27 on: February 09, 2010, 02:22:58 pm »

Another question, how do get my model to stop putting these flaps in at new point extending from old ones? It's really bothering me when it does that.

About 10 minutes, and looking better already. I'm studying up on some of Raxx modelling, and you can see that mine is influenced by his.
Edit:New head


Old



Edit:Body-
« Last Edit: February 09, 2010, 03:31:39 pm by davdud101 » Logged
ADSohr
Jr. Member
**
Posts: 96



View Profile
« Reply #28 on: February 09, 2010, 03:12:06 pm »

Raxx: the image is in perspective view and not entirely from the side, thats why the hind legs look shorter.  Smiley

keep working on it davdud, it'll get there eventualy

Logged
davdud101
Full Member
***
Posts: 189



View Profile WWW
« Reply #29 on: February 09, 2010, 03:32:20 pm »

I need help on demon-like hands though. Any tutorials or personal help for it?
[EDIT] I got the hands done. Now, although everything is connected properly, there is a gap in the wrists. Any remedy?


Same thing, new render, same problem.
« Last Edit: February 09, 2010, 04:47:47 pm by davdud101 » Logged
Pages: 1 [2] 3 4 ... 9
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!