Anim8or Community
May 19, 2013, 08:49:57 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The v0.97d Preview is now available!  See the "Anim8or v0.97 Preview" Forum for details.
 
   Home   Help Search Login Register  
Poll
Question: Who has the best use of light in it's scene?  (Voting closed: April 10, 2010, 05:51:15 am)
Navek - 2 (6.3%)
Tof - 4 (12.5%)
3Dgeek11 - 1 (3.1%)
daniel99 - 1 (3.1%)
Kubajzz - 1 (3.1%)
$imon - 2 (6.3%)
Mills - 7 (21.9%)
NickE - 4 (12.5%)
floyd86 - 10 (31.3%)
Total Voters: 17

Pages: 1 2 3 [4] 5
  Print  
Author Topic: [ COMPLETE ] Challenge #15: ...and then there was light.  (Read 9535 times)
$imon
Sr. Member
****
Posts: 495



View Profile
« Reply #45 on: April 03, 2010, 03:20:55 am »

Arik; that's a real shame! I hope you can join in next time again!

Mills; Very nice render, the lighting is straight forward but glad to see you made it as accurate as possible.
I made a similar image a long time ago:
http://img708.imageshack.us/img708/6783/lighttest.jpg
I like your added dust particles though! it looks really cool.

3Dgeek; I think Mills answered your question better than I ever could Wink
Nice render you made though. If I may suggest something before the deadline arrives, if you make a night-scene and the render comes out too dark, but you don't know where you can get more light from, it is suggested  you use a blue/gray-tint light to light up the background of the scene, and in this case the candle would light up the front of the scene with yellow-ish light. The contrast will still make it show like it is night, but your models etc. are better visible.
Example;
http://forums.cgsociety.org/showthread.php?f=121&t=679168

Good work though guys!
Good luck in voting Wink
Logged
3Dgeek11
Sr. Member
****
Posts: 539


Roll Tide.


View Profile WWW
« Reply #46 on: April 03, 2010, 01:46:58 pm »

$imon: Okay, I think I know what you mean. A local light? Or spot? I'll try and test around a bit today and see what I come up with. Although I'm not sure if I even want the background to show up better.
But we'll see. Smiley
Thanks, though!
3DGeek
Logged

3Dgeek11
Sr. Member
****
Posts: 539


Roll Tide.


View Profile WWW
« Reply #47 on: April 03, 2010, 02:46:25 pm »

Double post, sorry.

I tweaked with it as $imon said (lol Simon says, anyone?) and came out with a better render IMO.
I attached the new lighting setup even though there's not much difference.

EDIT: By the way, for those of you who might (possibly) wonder, my laptop's keys are modeled, not textured. And this Final render, I forgot to mention, it wasn't edited except for the logo. Just like the last one. Wink [/EDIT]

If I don't post a new render before the deadline, (which is unlikely) this is my final.
3DGeek

« Last Edit: April 03, 2010, 04:51:25 pm by 3Dgeek11 » Logged

Navek
Jr. Member
**
Posts: 76



View Profile
« Reply #48 on: April 03, 2010, 04:35:46 pm »

lol, well i just realized the deadline was the 4th not the first, so I'm going to try and pump out one more render with some modifications.
Logged
3Dgeek11
Sr. Member
****
Posts: 539


Roll Tide.


View Profile WWW
« Reply #49 on: April 03, 2010, 04:56:27 pm »

Haha, yes, I was unsure at first, too.

I'm wondering something about my final render up there... It seems there are no shadows.. Even though I enabled shadows before rendering... Hmm.
Any ideas?

EDIT: Heh, the shadows were only set to receive, not cast. Fixed. But now the renders take a LONG time even on an un-antialiased scanline render... And it takes the fog away! I think I'll leave it as it is above, for now.
« Last Edit: April 03, 2010, 05:04:47 pm by 3Dgeek11 » Logged

Navek
Jr. Member
**
Posts: 76



View Profile
« Reply #50 on: April 03, 2010, 08:50:07 pm »

Alright well heres my final final render. The only post-production on this one is a bit of dimming on some of the light rays. Good luck to everyone!
« Last Edit: April 03, 2010, 08:53:04 pm by Navek » Logged
3Dgeek11
Sr. Member
****
Posts: 539


Roll Tide.


View Profile WWW
« Reply #51 on: April 04, 2010, 01:16:16 am »

Impressive render, Navek!

I like the lighting.
For me, since the challenge ends tomorrow, I'll probably not do much more to mine. So that last one I posted is my official final. Wink
3DGeek
Logged

NickE
Full Member
***
Posts: 103



View Profile
« Reply #52 on: April 04, 2010, 09:23:29 am »

My entry is called "Caught In The Act".  It is my fantasy of actually catching the little buggers.  You know what I am talking about...Little things missing, things rearranged...No real way to explain how only your left socks go missing... Anyway, the entry is supposed to be the instant the light is switched on.

There are five lights in the scene:
2 outside the blinds to simulate the early morning sunshine
1 local light inside the light fixture
1 spot pointing down from the light fixture
1 spot pointing up from the light fixture.
Logged
Arik_the_Red
Sr. Member
****
Posts: 727


Just another aninoob...


View Profile WWW
« Reply #53 on: April 04, 2010, 05:34:09 pm »

Alright well heres my final final render. The only post-production on this one is a bit of dimming on some of the light rays. Good luck to everyone!

Navek: That's an intriguing creation... hints of R'lyeh come to mind. Does that word mean anything to you?
Logged
Navek
Jr. Member
**
Posts: 76



View Profile
« Reply #54 on: April 04, 2010, 10:32:16 pm »

Thanks for the positive comments guys.
Arik the word does means nothing to me, the image started as some concept art for another project I'm working on (which unfortunately has nothing to do with animation).
Logged
Arik_the_Red
Sr. Member
****
Posts: 727


Just another aninoob...


View Profile WWW
« Reply #55 on: April 05, 2010, 03:18:58 pm »

Thanks for the positive comments guys.
Arik the word does means nothing to me, the image started as some concept art for another project I'm working on (which unfortunately has nothing to do with animation).
Well, let's see... I was working on a vaguely similar type of scene some time ago, on the backburner like many others... R'Lyeh is a sunken city of fantastical, outlandish, alien nature somewhere in the Pacific Ocean, per early 1900s sci-fi and horror author H.P. Lovecraft.

So, I had to ask.  The odd symbols and things could be attributed to the Lovecraft storylines.
Logged
3Dgeek11
Sr. Member
****
Posts: 539


Roll Tide.


View Profile WWW
« Reply #56 on: April 05, 2010, 06:26:04 pm »

Isn't the challenge supposed to be done today?
« Last Edit: April 06, 2010, 06:34:54 pm by 3Dgeek11 » Logged

Navek
Jr. Member
**
Posts: 76



View Profile
« Reply #57 on: April 05, 2010, 10:40:04 pm »

Ahh, I have heard of Lovecraft, not a lot mind you but the name rings a bell. The symbols are being used in the other project I mentioned and originated from an idle mind during a french class and ended up all over my worksheet. As for the image as a whole, its been bouncing around my mind for awhile now and i needed a way to represent it visually (anim8or is really a lifesaver for these things) rather then with words.
Logged
3Dgeek11
Sr. Member
****
Posts: 539


Roll Tide.


View Profile WWW
« Reply #58 on: April 06, 2010, 06:34:32 pm »

The voting was supposed to start yesterday, just a reminder.

Can't wait to vote. Cheesy
Logged

floyd86
Global Moderator
Hero Member
*****
Posts: 1052



View Profile WWW
« Reply #59 on: April 07, 2010, 05:43:57 am »

Sorry people it toke me so long to start the voting. I was out of reach of any internet the last three days, that's why....

Here is my entry.
It's a remake of one of andre kutscherauer works: Self illumination II. I already remade Self illumination I once (original[.url], [url=http://cg-nation.com/files/artwork/Selfillumination013.jpg]my remake.

I added three images:
  • First: The light setup
  • Second: The render for the challenge (used photoshop to combine the AO and the render and I added a DOF blur with a depthmap.
  • Final: This is the photoshopped version: Do not vote on this one!!
Logged

Pages: 1 2 3 [4] 5
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Anim8orUsers