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Author Topic: Trying different methodes for making reusable level design assets  (Read 2395 times)

fromsoysauce

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Because it took me FOREVER to make the first world and it only looks not-bad. I've been looking at Smash Bros Brawl Sub-Space Emissary to see what they did, and got this idea.
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cooldude234

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Re: Trying different methodes for making reusable level design assets
« Reply #1 on: November 23, 2012, 01:58:04 am »

Damn, I really like that result.

I want to see more of your game stuff soy ;p
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fromsoysauce

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Re: Trying different methodes for making reusable level design assets
« Reply #2 on: November 24, 2012, 07:23:12 am »

Thanks all. Here's a screenshot of an actual level I made with this method!

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fromsoysauce

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Re: Trying different methodes for making reusable level design assets
« Reply #3 on: November 25, 2012, 06:08:07 am »

Turned out like this!!!!!!!!!
&feature=plcpp
« Last Edit: November 26, 2012, 05:03:01 pm by fromsoysauce »
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cooldude234

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Re: Trying different methodes for making reusable level design assets
« Reply #4 on: November 26, 2012, 05:40:11 am »

I defiantly like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will defiantly have to try this when it is done (whether its free or not ;) )
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fromsoysauce

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Re: Trying different methodes for making reusable level design assets
« Reply #5 on: November 26, 2012, 05:07:30 pm »

A lot of it has to do with the fact that they are appropriately spaced to optimized level design. Aaron runs fast and jumps high.

Also, I'm pretty sure you mean "definitely".
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cooldude234

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Re: Trying different methodes for making reusable level design assets
« Reply #6 on: November 26, 2012, 06:44:49 pm »

I'm not sure if it would look better or not, but I'm wondering what it would look like with the textures scaled smaller (or higher resolution to make the pixels smaller). Just wondering, not trying to throw you off or anything ;p

Also, I'm pretty sure you mean "definitely".

Weird, my spell checker didn't catch that
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fromsoysauce

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Re: Trying different methodes for making reusable level design assets
« Reply #7 on: November 27, 2012, 12:49:18 am »

Defiantly means "rebelliously"  Soooo:
I rebelliously like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will rebelliously have to try this when it is done (whether its free or not ;) )
LOL!

If it was more detailed it would prolly just look a lot more grainy.
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cooldude234

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Re: Trying different methodes for making reusable level design assets
« Reply #8 on: November 28, 2012, 08:08:53 am »

Defiantly means "rebelliously"  Soooo:
I rebelliously like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will rebelliously have to try this when it is done (whether its free or not ;) )
LOL!

If it was more detailed it would prolly just look a lot more grainy.

LOL, you just made my day :D
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