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News:

I've made the current development version of Anim8or available for feedback. See the new forum "Ongoing Anim8or Development" for details.

Poll

Who has the best use of light in it's scene?

Navek
- 2 (6.3%)
Tof
- 4 (12.5%)
3Dgeek11
- 1 (3.1%)
daniel99
- 1 (3.1%)
Kubajzz
- 1 (3.1%)
$imon
- 2 (6.3%)
Mills
- 7 (21.9%)
NickE
- 4 (12.5%)
floyd86
- 10 (31.3%)

Total Members Voted: 16

Voting closed: April 10, 2010, 10:51:15 am


Pages: 1 ... 3 4 [5]

Author Topic: [ COMPLETE ] Challenge #15: ...and then there was light.  (Read 12841 times)

floyd86

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Re: Challenge #15: ...and then there was light.
« Reply #60 on: April 07, 2010, 10:53:17 am »

VOTING STARTED!!

You can now vote on the best render. Remember that you can vote twice!
Good luck everyone!

floyd86

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #61 on: April 10, 2010, 11:33:35 am »

Challlenge complete!

Winners are: NickE, Tof, Mills and Floyd86    Congratulations!

For the rest of you: Good luck with the next challenge!
« Last Edit: April 12, 2010, 08:13:53 am by floyd86 »
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$imon

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #62 on: April 10, 2010, 12:46:53 pm »

Congrats floyd ;) Well deserved!

Hope I'll have more time for the next challenge..
Great job everyone!
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Josmic8or

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #63 on: April 10, 2010, 01:58:23 pm »

Seriously everyone did an excellent job!!
Can't wait for the next challenge!!
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cheatsguy777

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #64 on: April 10, 2010, 04:10:52 pm »

wow, great job guys! mills, I was just wondering, how do you add those particles? I have no clue how you do it, and you've used it in an image before, in your 'stained glass window' image. can you say how you made it?
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Tof

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #65 on: April 11, 2010, 04:28:28 pm »

Congratulations to all for your amazing entries (the entry of Daniel99, one of my prefered, gets only 1 vote!?) and thank you for my 3rd place partaged wit NickE, the great plugin writer (I especially like Nicke's mesh2mesh plugin!)
See you all in a next challenge, but before, I'm working on a special project...coming (not so) soon.
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3Dgeek11

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #66 on: April 11, 2010, 08:22:40 pm »

Congrats, guys. :) I thought I'd get a few votes, but heh. :P

Floyd deserved it. Can't wait for the next challenge!
:D
3DGeek
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Mills

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #67 on: April 14, 2010, 07:17:16 pm »

Hi everyone. Congratulations to floyd! Clearly a last minute entry is the way to do it ;)
Have been without internet for nearly two weeks now, so I missed the voting entirely, but it's fairly obvious it wouldn't have affected the outcome.

cheatsguy: it's a technique i've used a lot, and it's fairly simple to do. Essentially just a semi-transparent object matched to the shape of the window, which doesn't cast or receive shadows. I think it worked slightly better in the stained glass window because the window shape was more complex and so created more variation in the image. I'll see if I can put together a short tutorial if people are interested. It's not disimilar to the 'light cones' outlined in the last issue of DotAN8 e-zine. It was slightly more complex to produce in this image, though, because of the chair.

Looking forward to the next contest!
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cheatsguy777

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Re: [ COMPLETE ] Challenge #15: ...and then there was light.
« Reply #68 on: April 16, 2010, 02:18:10 am »

Thanks mills.

I actually had my own way of doing this: i would make an object, 0 everything except a emissive of .1 and white color. I actually used it in an image before.
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