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Best way to animate eyes-MORPHS or BONES ???
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Topic: Best way to animate eyes-MORPHS or BONES ??? (Read 854 times)
Josmic8or
Full Member
Posts: 134
anim8t & celebr8t
Best way to animate eyes-MORPHS or BONES ???
«
on:
May 04, 2010, 11:39:03 am »
To all of you who've had experience in animating characters in anim8or what's the best way to animate eyes-MORPHS or BONES
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DragonSlayer
Jr. Member
Posts: 98
Now lets try to find that dragon...
Re: Best way to animate eyes-MORPHS or BONES ???
«
Reply #1 on:
May 04, 2010, 11:43:02 am »
I would say bones... but it could be a preference in many ways. If your eyes are part of your mesh, then morphs... but most eyes are separate from the head unless low poly, so most likely you'll want bones, because then you don't distort your eyes and they are easy to aim. If you use morphs, you would have to calculate the degrees the eyes need to rotate, and use the morph target accordingly, with bones you can guess and check.
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daniel99
Full Member
Posts: 127
Re: Best way to animate eyes-MORPHS or BONES ???
«
Reply #2 on:
May 04, 2010, 12:14:16 pm »
I ussualy animate both ways. I make morph targets with the rotation of the eyeballs and combinations (X+Y,-X+Y, X+-Y) but sometimes I also use bones. Personaly, I prefer morph targets because I believe the movement is more precise.
But both ways work just fine.
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BOB_I_Ts
Full Member
Posts: 152
Re: Best way to animate eyes-MORPHS or BONES ???
«
Reply #3 on:
May 04, 2010, 05:02:26 pm »
I think eye balls should always be bone and the eyelids morph when animated
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ENSONIQ5
Sr. Member
Posts: 748
Re: Best way to animate eyes-MORPHS or BONES ???
«
Reply #4 on:
May 04, 2010, 09:51:49 pm »
For a normal spherical eyeball as part of a figure I would suggest using bones, since they will allow the ball to rotate correctly. Morphs move vertex points in a totally linear fashion, so the eyeball would actually distort through the morph tweeners. Having said this, your model appears to use non-spherical eyeballs, so morphs might be the better option.
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Josmic8or
Full Member
Posts: 134
anim8t & celebr8t
Re: Best way to animate eyes-MORPHS or BONES ???
«
Reply #5 on:
May 05, 2010, 05:56:05 am »
Actually my model has a spherical eyeball and it's separate from the head.I usually use morph targets to animate eyeballs but now I'm started to see the importance of using bones.
Thanx Guys!
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headwax
Sr. Member
Posts: 581
Re: Best way to animate eyes-MORPHS or BONES ???
«
Reply #6 on:
May 07, 2010, 12:25:19 am »
I like morphs personally
http://video.google.com/videoplay?docid=-7532295362301133499#
there's a tut on my site if you want details
see tutorail section on side bar here
you can see the varies bits floating around here
http://video.google.com/videoplay?docid=-5981314379043041824#
cheese
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3d Illustration:
http://andrewfinnie.blogspot.com/
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