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F8ce version .8 parametric plugin
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Topic: F8ce version .8 parametric plugin (Read 3510 times)
BOB_I_Ts
Full Member
Posts: 152
Re: F8ce version .8 parametric plugin
«
Reply #15 on:
May 26, 2010, 04:57:01 pm »
thanks for feed back i have idea for change to f8ce 0.9
1) attempt to get below 2000 quads with out degrading shape ! complete image below
2) still WIP finding reference to attempt better default shape image below show stats and how appear when converted to sub-d
3) make more usable uv wrap
4) remove (only body) attributes and replace attribute with parameters for weight and !maybe muscle
5) parameter plan (face region parameter no change)
~1 gender scale_x
~2 weight
~3 muscle
~4 (1) neck length
~5 (2) spine length
~6 (3) upper arm length
~7 (4) lower arm length
~8 (5) upper leg length
~9 (6) lower leg length
~10 (0) disabled !! attempt real-time select edit using int (un-sure if possible just yet but could maybe alter int counter to switch between 4 to 9 parameter with scale_y ) this did not work with attribute just reset back to 0 when changed counter because plugin could not alter attribute but may work with parameters as they can be stored and altered with out key input.
any one see any issues with this change ?
ref in image is called golden ratio mask apparently it is used in fashion industry wander if there is golden ratio body map as well ha i haven't began reshape yet
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BOB_I_Ts
Full Member
Posts: 152
Re: F8ce version .8 parametric plugin
«
Reply #16 on:
May 27, 2010, 04:09:48 pm »
i couldn't follow lines exact so just reshaped to be relitively close
front wire kinda remind me of character in fathom
body next
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davdud101
Sr. Member
Posts: 680
Couldn't ever use Blender or Maya. Anim8or's good.
Re: F8ce version .8 parametric plugin
«
Reply #17 on:
August 24, 2012, 01:10:44 pm »
Man, cello, that's what we DO need- a script that automatically rigs and skins models for us!
This Face gen script is pretty sweet, though... Can use it to design jewelry, headgear, etc. Pretty neat tool although I personally don't have much use for it (see the type of work I do).
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