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Author Topic: .STL Export Script  (Read 453 times)
Raxx
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« on: March 14, 2012, 04:20:51 pm »

I needed a change of pace, so I figured I'd make some scripts that would help me with 3D printing. The primary format used by the slicers use the .STL format which is one of the most basic possible (I'm surprised no one's made an export script just because it's so simple). So I hacked it together using Steve's .obj script and Tyson's .d3d script as its foundation.

I totally eliminated a program out of my work pipeline by doing this. More efficient!

[Download]
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lppena
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« Reply #1 on: March 15, 2012, 11:17:02 am »

Thanks, Raxx. I got the script and installed it in my scripts folder. Leroy. I'm sure if the model I exported caused aa system freeze, but when I tried to open the model file 3D Exploration froze up; it may just be 3DEX had issues due the the old 1.5.5 version that I use. BTW, the BZ II Directx export script is working good Raxx. Thanks again for fixing it up for me Leroy.
« Last Edit: March 16, 2012, 06:03:26 am by lppena » Logged
lppena
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« Reply #2 on: March 20, 2012, 11:26:55 pm »

There seems to be an issue with the file output of the STL exporter Raxx. When I attempt to open it in a text editor all I see is this. The objects exported were 2 grouped cubes with a BMP texture on both. I don't know what to make of it? 3D Exploration tries to open it but hangs in the process. Leroy.
Code:
# Created with Anim8or 0.97d beta
# Object "object01":
solid group01
endsolid group01

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