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blazecon0
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« Reply #45 on: August 30, 2010, 11:41:30 pm » |
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aww, but ive already got sum fancy stairs and a chandaleir with over 10800 faces XD ill just keep the chandaleir and work on a new house for ya, anything in particular that your wanting? my 'doin what i want' tends to end up like the chandaleir: realy cool but WAY to many faces. its cause i go "hmm, thats cool... but now its even cooler!" and then i repeat :p even if you have to tell me what NOT to make, tell me something, its hard to give you what you want without any guidelines. oh and ill post a pik of my 10k collection of spikes and bars later :p
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Arik_the_Red
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« Reply #46 on: August 30, 2010, 11:48:56 pm » |
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ah, maybe I am getting your struggle with the imagery and all... It's just that something about remote Antarctic island and big, glorious mansion don't quite work in my mind's eye  A few pics to go with the others...
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blazecon0
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« Reply #47 on: August 30, 2010, 11:55:56 pm » |
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i was more focused on the inner area were things are a bit more orderly :p thats alright tho, ive never tried makin stuff look ruined, so ill probably learn a thing or 2 makin this next 1 ^^
edit: im going to try for something like that last pik
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« Last Edit: August 31, 2010, 12:00:19 am by blazecon0 »
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Arik_the_Red
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« Reply #48 on: August 31, 2010, 09:41:03 am » |
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I thought you might like that last pic... Now, though, I might have some really interesting stuff for ya to chew on when this little whaling base is complete...ish
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3Dgeek11
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« Reply #49 on: August 31, 2010, 01:02:14 pm » |
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Sorry I haven't done anything yet, Arik. Been busy with other stuff. But I'll get what I said I'd do done soon. 
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blazecon0
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« Reply #50 on: August 31, 2010, 03:41:00 pm » |
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i do like that last 1 ^^ ive already learned a thing or 2 from this, hopefuly as i keep pumpin out models you will keep givin me stuff to do  so how are those mods coming along?
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Arik_the_Red
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« Reply #51 on: August 31, 2010, 07:47:07 pm » |
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Well, I've been experimenting with textures... I know I haven't shown much, but here... I worked on a rust with bumpmap (all created from scratch using GIMP)
Once I get it reworked a bit, it'll be going on some of those all metal rusting tanks, and other things.
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« Last Edit: August 31, 2010, 07:58:58 pm by Arik_the_Red »
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blazecon0
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« Reply #52 on: August 31, 2010, 08:17:22 pm » |
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hmm, try to speckle it with some orange like colors. also when rust gets on larger objects (like a tank) it has a runny effect... ill try to find a pik to show what i meen
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Arik_the_Red
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« Reply #53 on: August 31, 2010, 08:38:12 pm » |
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Well, it's just a first run at some light attempts at making a rust texture... I have some ideas for making the stuff more as you say... but here's what I made and used.
I plan to have some darkened streaks and such to accent and all.
EDIT: did some bigger area rust maps (400x400 and 800x800) and got the basic rust tank in order I think. Now to get some detail staining, etc...
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« Last Edit: August 31, 2010, 11:39:42 pm by Arik_the_Red »
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blazecon0
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« Reply #54 on: September 01, 2010, 09:07:53 am » |
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cool, after i get this house done (which i think is coming along nicely ^_^) im going to try the whale skellie  unless there’s something else that needs immediate attention, if so, tell me.
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Arik_the_Red
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« Reply #55 on: September 01, 2010, 09:34:42 am » |
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Just eyeing the rust on my "better" monitor... and yeeeshhhhh that rust color looks a lot oranger (new word)/redder than on my other... so I will have to work on that.
Blaze, that sounds cool. If you make the whale skeleton in parts, the bones can be used whole, or in pieces, and be more flexible in their application, right?
EDIT: Putting a bit more into the rusty tank look... Am going to have to eye the color on the other PC when I get home because I am pretty sure it's no better on this render, but gets the impression of what I'm working toward.
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« Last Edit: September 01, 2010, 01:45:03 pm by Arik_the_Red »
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blazecon0
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« Reply #56 on: September 01, 2010, 11:17:19 pm » |
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thoes are some big tanks  are they realy that big? what would something like that hold?anyway, its coming along nicely, and i hope textures arnt to hard on the stuff im givin you :p as ive said, im not very good at textures :p i tryed to make a dusty window texture for the shack..didnt quite work out:p
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Arik_the_Red
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« Reply #57 on: September 01, 2010, 11:22:53 pm » |
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Well, my guess is... being a whaling station, that the tanks contained whale oil, possibly some held ship fuel? After all, being 1000s of miles from civilization, would need a good fueling spot.
Per images of the real station...
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« Last Edit: September 01, 2010, 11:25:29 pm by Arik_the_Red »
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Arik_the_Red
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« Reply #58 on: September 02, 2010, 09:40:12 pm » |
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Hey, for the not quite real effect, I think I got it down texture-wise... though I do have to get home to my tower PC to see how the color really looks. Here it has a great rust-hue, but I've learned that isn't always what the rest of the world sees.
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headwax
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« Reply #59 on: September 02, 2010, 10:36:21 pm » |
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hey I am lazy I just google rust images and stick a photo on. How slack is that?. How about a bit of specular reflection? You get it on some parts of rust. I have it on my computer it is so old 
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