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Author Topic: Model for Best Netbook Game Competition  (Read 975 times)
neodelito
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« on: August 19, 2010, 01:10:40 am »


Hi this will be my first game i made using my models..;O)
so i show you my player character.
I have a god experience using alpha maps.
Player:
Modeled and textured in ANIM8OR

Rigged in milkshape


In game Model.. you can view the emissive Brute efx i made and the particle engine in smoke.
TEST IMAGE FORCE PERSPECTIVE

i hope you like.. this is 2 days of works..
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Ranko
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« Reply #1 on: August 19, 2010, 03:49:17 am »

As always, really nice model and texture ! Wink

What programming langage do you use to create your game ? I'm using Blitz3d at the moment but i'm far from having your modeling/texturing skills.

Keep the good work !
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davdud101
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Couldn't ever use Blender or Maya. Anim8or's good.


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« Reply #2 on: August 19, 2010, 11:03:41 am »

Woah!!! Neo, you have once again made a piece of art. It's wierd to me, seeing a great looking game being created by someone I can talk directly to!!! Great work!
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neodelito
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« Reply #3 on: August 19, 2010, 11:27:02 am »

ha ha thanks guys... i use DarkBasic Pro, but blitz is more powerfull..
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Janro
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« Reply #4 on: August 19, 2010, 12:27:59 pm »

That is amazing. Very nice model and textures!
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neodelito
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« Reply #5 on: August 21, 2010, 01:37:16 am »

in develop.

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Ranko
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« Reply #6 on: August 21, 2010, 03:59:02 am »

Nice screens !  Smiley

Are you planning to create a commercial game or it is just for the fun ?

I'm curious : how many bones do you use for a mesh like this one ?

With Blitz3d, if i use too many bones the game becomes slow ! So i try to use only 12 to 16 bones for each "humanoid mesh"...



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neodelito
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« Reply #7 on: August 21, 2010, 07:58:34 pm »

the game i make is for. "Model for Best Netbook Game Competition" like post title.
and bones.. i use 32 bones for normal human figure.
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hihosilver
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« Reply #8 on: August 22, 2010, 04:41:25 pm »

Awesome mate, as always.  some great quality stuff, your textures really stand out.  I love how you always complete full models with high quality.
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neodelito
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« Reply #9 on: August 29, 2010, 01:19:57 am »

update, testing enemy AI and explosion
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Ranko
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« Reply #10 on: August 29, 2010, 10:53:18 am »

You should increase the size of the ground texture. it does not fit with the npcs.

Apart from that it's amazing !

You definitely have the skill to become a great indie game creator.

I hope to work with you one day Wink Keep the good work !
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neodelito
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« Reply #11 on: August 29, 2010, 03:52:10 pm »

Thanks Ranko..
"increase", i go to decrease the ground texture and increase the numbers polygons in ground models..
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