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Poll
Question: Who made the best hallway?  (Voting closed: March 24, 2011, 09:15:57 pm)
captaindrewi - 2 (8.3%)
ENSONIQ5 - 9 (37.5%)
headwax - 6 (25%)
Janro - 4 (16.7%)
Jaw Jaw - 3 (12.5%)
NickE - 0 (0%)
Total Voters: 15

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Author Topic: [ COMPLETE ] Challenge #24: Halls of Fury!  (Read 8795 times)
Raxx
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« on: January 05, 2011, 09:40:09 pm »

Halls of Fury!

Welcome to Challenge #24! The goal here is to fill the above hallway with whatever you see fit! Make a cool scene out of it!

Wait, what?
That's right folks. You get a lovely clean canvas in the form of 5 sides to do whatever you wish! Add content in or around the halls, modify the walls to your liking, add more hallways, whatever you please!

Eh, What's The Catch?
Uh oh. Umm....
  • You gotta model some of the stuff in Anim8or
  • The original hallway's dimensions can't be changed
  • The camera position, direction and FOV can't be changed

Deadline
One Whole Month! (March 13th, 2011)

A puh-PRIZE!?!
The top three winners get a poster shipped to them with all the entries in it! (so long as there are 5+ entries).

Notes
Use whatever renderer you want!

Use the .an8 file as your foundation for your hallway!

Please post your final image as 1800x360!

Mini-FAQ
Q: Should the word "Fury" reflect in the scene?
A: Only if you want it to Wink That won't be in the judging criteria. The public will be judging the entries based on overall impression.

Q: Seems like a lot of work, can I do this challenge with someone else?
A: Yes! The end result is all that matters, so long as it's done through sweat and tears! (no prefabs please!)

Q: I'm using XXXX program to do my non-modeling work. Does the scene orientation/camera setup have to perfectly match the Anim8or version?
A: Don't be the one sticking out like a sore thumb! Try to match it as perfectly as possible! Most scene/camera systems should be similar enough to where you can just enter the same coordinates and FOV you'll be pretty close to the original. After that it's just a bit of tweaking!

Q: Do I have to use the same lighting/materials/etc that's in the attached .an8 file?
A: No, the only things you have to keep the same are the dimensions of the hallway, the 5:1 ratio of the camera resolution, and the same distance and FOV. You can add whatever you want to the hallway, add more hallways or rooms, add stuff around the hallway to supplement it, add stuff inside it, etc. Just don't block the original hallway from the camera. Also from the sample you only really get the impression of one kind of scale. But you can make it out to whatever scale of detail you want. Like a huge banquet or concert hall, a portion of a mall, a regular underground hallway, a hotel hallway, a mouse nest, or whatever. Just remember that you can only add so much detail to the outside of it (equal to the black space around the hallway in the render above). Everything else will be cropped out!



Final Entries
(Click on the image to load full-size -- Warning: Very Large Image!!!)


« Last Edit: March 24, 2011, 11:22:05 pm by Raxx » Logged
hihosilver
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« Reply #1 on: January 05, 2011, 09:49:48 pm »

Do you have a file you wish us to use originally?
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headwax
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« Reply #2 on: January 05, 2011, 10:35:31 pm »

that's a fine hallway Raxx Smiley
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Raxx
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« Reply #3 on: January 05, 2011, 11:48:00 pm »

Oh shoot, yeah I meant to share the file, oops! Gimme a min to upload it. In the meanwhile, yeah...

[edit]It's in the first post now![/edit]
« Last Edit: January 06, 2011, 01:41:18 am by Raxx » Logged
Indian8or
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« Reply #4 on: January 06, 2011, 01:00:38 am »

How many hours do you have in your minute Raxx? Grin Grin Grin

Still waiting for the file.

One question?  Should the word "Fury" reflect in the scene?
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headwax
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« Reply #5 on: January 06, 2011, 01:17:25 am »

Raxx emailed me the file for a head start here it is Smiley

http://www.anim8or.com/smf/index.php?action=dlattach;topic=3905.0;attach=9396

just kidding its on his first post
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Raxx
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« Reply #6 on: January 06, 2011, 01:38:49 am »

One question?  Should the word "Fury" reflect in the scene?

Only if you want it to Wink That won't be in the judging criteria. Entries will be judged based on overall impression by the general public. I'll edit my first post to include that info.

And yeah, my first post is updated with the .an8 file with the hallway Shocked
« Last Edit: January 06, 2011, 01:40:36 am by Raxx » Logged
Gyperboloid
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« Reply #7 on: January 06, 2011, 09:17:05 am »

Hm, kinda strange. I did some renders and the results were not what I thought they would be. And the whole challenge with the file given:  Huh So, we can add something to the hall, modify it or only something inside of it. And the local lights must stay ?

The images below are: as it is on screen ( not rendered )
                               rendered with resolution given
                               rendered with resolution 1000 x 700

so why the difference of what we see?
« Last Edit: January 06, 2011, 09:25:46 am by Gyperboloid » Logged
Raxx
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« Reply #8 on: January 06, 2011, 10:35:37 am »

Well, to be honest that's the old way that things had to be done. Basically you could only use a 5:1 aspect ratio (1800x360, 900x180, 675x135, 450x90, etc) in your renders in order to get the same results as I got. But it's not handy for quick previews or even seeing it in the OpenGL workspace, so I went ahead and adjusted the .an8 file's scene and camera settings. This way you can see what it'll look like without having to render it, and rendering any ratio puts the entire scene in the render anyway.

So to all you folks who already downloaded it, feel free to download the file again for the adjusted camera. The objects are untouched so you can just import the objects if you have already started on it. However it won't make a difference to the final result whether you download the new file or not, since rendering at 5:1 ratio gives the same result in both cases.

And to answer your other question, no the lights don't have to be the same. The only things that have to be the same is the camera position and FOV, the dimensions of the original hallway, and the 1800x360 final render requirement.

You can add whatever you want to the hallway, add more hallways or rooms, add stuff around the hallway to supplement it, add stuff inside it, etc. Just don't block the original hallway from the camera. Also from the sample you only really get the impression of one kind of scale. But you can make it out to whatever scale of detail you want. Like a huge banquet or concert hall, a portion of a mall, a regular underground hallway, a hotel hallway, a mouse nest, or even some little ant hole or whatever.

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Gyperboloid
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« Reply #9 on: January 07, 2011, 11:43:58 am »

Ok, we'll see what we can do, very interesting what people will come with on this theme. Although the camera position looks not so artistic for me  Tongue And one suggestion: if for the next challenges there will be those challenge polls, not to create new topics but use the old ( open them ) because if not , there will be a mess here i guess  Cool
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Raxx
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« Reply #10 on: January 07, 2011, 01:32:42 pm »

Don't worry about the poll topics Wink

The scene orientation is there for maximum creativity. You can tell a story with this kind of setup, it all depends on the artist.
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headwax
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« Reply #11 on: January 07, 2011, 02:54:59 pm »

okay I am doing a cross section of the entire planet Wink

here's a wip

it has interesting topology Smiley
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Gyperboloid
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« Reply #12 on: January 07, 2011, 03:33:30 pm »

Ha, I thought about it too Cheesy Nice start!!! You are fast  Cheesy I am curious about the sand Wink
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headwax
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« Reply #13 on: January 08, 2011, 10:03:55 pm »

Hey thanks. :O Oh the sand it will be bumped I think.

I've started posting wips here http://www.anim8or.com/smf/index.php?topic=2005.60

maybe people could do the same - ie make a thread to show their wips. Wink
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Raxx
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« Reply #14 on: January 09, 2011, 11:15:09 am »

Nothing wrong with posting wips here either, as a way for people to keep track of everyone's progress more easily.

Good start on your ant and fish btw, it'll be interesting to see what you come up with overall Wink
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