Anim8or Community
May 21, 2013, 05:41:45 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The v0.97d Preview is now available!  See the "Anim8or v0.97 Preview" Forum for details.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Annoying problem in scene mode  (Read 470 times)
CoriDavis
Sr. Member
****
Posts: 484


Ar an Scáth Productions


View Profile WWW
« on: April 14, 2011, 06:03:50 pm »

Well, I've been having this problem for quite a while now, but always found a way around it. but now it's just getting on my nerves.
So I make two key frames, but in between those frames it doesn't do what I want it to do.

For example, in my 2-second clip for the "Don't Forget" Collab, my character is stroking her horse's nose.  I made a key for the hand high up on the nose, and a key for the hand lower. But instead of the hand moving down the way it should, it moves Up and THEN down, and there are no keys telling it to do that!

Another example was when I made the camera move around the ship in that video after I made it.  I had the camera set on "face target" and had it move around the ship, but in the first frames, the camera turned around backwards, then turned back around and did what it was supposed to.  I had to completely cut out those first frames because there was no way around it.

Also when I tried to test the flag, the camera was supposed to remain stationary, I had two keys telling it to stay in that one spot until it was supposed to move, but No.  it moves up then moves down when it's supposed to.

What is going on!?
Logged

RudySchneider
Sr. Member
****
Posts: 366



View Profile
« Reply #1 on: April 14, 2011, 06:43:22 pm »

Anim8or naturally tries to do a spline curve fit between the the two keys, and sometimes the curve doesn't meet with your expectations.  There are a couple of things you can do:

1.  Add a key right next to the beginning and end of the movement (which will result in fully linear motion from point A to Point B), or
2.  Open up the Graph Editor (Scene Mode, Options > Graph Editor), and adjust the curvature of the movement between the keys.
3.  Another thing you might want to try is to double-click on the key in the timeline, and select Corner, Smooth, or Step.
Logged

O
CoriDavis
Sr. Member
****
Posts: 484


Ar an Scáth Productions


View Profile WWW
« Reply #2 on: April 14, 2011, 07:20:54 pm »

ok! adding that extra key worked, thanks!
Logged

davdud101
Sr. Member
****
Posts: 680


Couldn't ever use Blender or Maya. Anim8or's good.


View Profile WWW
« Reply #3 on: April 22, 2011, 02:37:27 am »

I totally could've answered that. lol, when I have this problem (which I ALWAYS do) I usually go frame-by-frame and edit them to fit correctly. Didn't know about all these other solutions.
Logged

?
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Anim8orUsers