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Poll

Who made the best looking render?

davdud101
- 1 (4.2%)
$imon
- 8 (33.3%)
Gyperboloid
- 0 (0%)
ENSONIQ5
- 6 (25%)
Raxx
- 0 (0%)
floyd86
- 0 (0%)
dwsel
- 9 (37.5%)

Total Members Voted: 11

Voting closed: July 29, 2011, 08:13:43 pm


Pages: 1 [2] 3 4 5

Author Topic: [ COMPLETE ] Challenge #26: Noir  (Read 22464 times)

dwsel

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Re: Challenge #26: Noir
« Reply #15 on: July 09, 2011, 02:06:30 pm »

About your model - what did you use to UVmap it? Just some hints about the UVs; try to make the blocks all square so the texture won't be stretched (this is mostly good except the floor in front of the door), and try to keep them all the same size, now I don't know how many texture maps you are going to use, but within one texture map you will want to make it so that the squares are the same size so that the final textures will all be the same resolution.

I used LithUnwrap and Blender's UV editor.

Mapping should be mostly correct with what you write except for window and door frame, where there are some tiny stretches and differences in size of horizontal and vertical bars, but it's not that visible. Concrete has larger 'squares' because I wasted a lot of space on the texture for the bottom of the house ??? (view from under the house below :D ). You can see concrete texture being in a bit lower resolution, but I don't plan closeups such as these on the preview.

At the moment I'm not sure about door material - leather - I wanted to have light door/frame to have character's dark silhouette contrasting with it, but I don't know if it fits the concept - being too clean. I don't like to look behind too much, so I may leave it as it is at the moment.

I have to make some... props on and below the roof ;) and an environment for the house. I may need to take a break from the project or slow down a bit for a week. I hope to finish it on time. Temporary title for the work: 'Waiting'.

BTW. Does anyone know if Anim8tor keeps all textures in memory in uncompressed form? It's bad if yes... Project takes a lot of memory after it's freshly loaded ;D
« Last Edit: July 09, 2011, 02:08:13 pm by dwsel »
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$imon

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Re: Challenge #26: Noir
« Reply #16 on: July 10, 2011, 08:43:24 pm »

Yea great job on the texturing dwsl - I imagine it was just the fact that the anim8or built-in colored block map is a perfect square - where your textures mostly won't be, hence the distortion in the first wip.  I like the texturing job you did, you're keeping us guessing on what the final image will be like though. Keep it up, I love your work so I hope you can get it finished!

Here an update on mine, last update before the final I think. I have finished the boat ^,^
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floyd86

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Re: Challenge #26: Noir
« Reply #17 on: July 11, 2011, 04:54:48 pm »

Ah some more entries I see! I will get started on one soon too.
@simon: only the final entries has to be black and white, your allowed to desaturate your render for anim8or ;) model is coming along nice!
@dwsel: WIP's are encouraged! I'm curious to what your gonna make.

dwsel

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Re: Challenge #26: Noir
« Reply #18 on: July 12, 2011, 06:34:37 pm »

Small update - secret revealed 8)
I need some ground, plants, detailed lighting and at last compositing and color grading.

@$imon
Ship has got quality, detailed mesh. All of the mechanisms, joints are in place, even the rope is knit where's supposed to be... at least I guess, because I'm not sailor. Where did you find such accurate references :o
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$imon

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Re: Challenge #26: Noir
« Reply #19 on: July 12, 2011, 08:38:47 pm »

ha! I didnt see the motel thing coming, dwsel - very classical though and it will lend itself good for the topic! Good quality work so far. I think maybe you could add the dirt and wear on the textures a bit more in naturally occuring spots (corners etc, and where people would walk)
As far as exterior add-ons maybe some rainpipes, old airco vents and antennas on the roof?

(don't mind me but I was googling some old motels and I came across this really cool reference: http://www.flickr.com/photos/23756173@N04/5607050607/ maybe you can use it for some inspiration..)

About the boat - I had an alright reference but I also sail myself so I could fill in the blanks a bit. I still cut some corners though but I'm sure it wont show.
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dwsel

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Re: Challenge #26: Noir
« Reply #20 on: July 12, 2011, 09:11:28 pm »

ha! I didnt see the motel thing coming, dwsel - very classical though and it will lend itself good for the topic! Good quality work so far. I think maybe you could add the dirt and wear on the textures a bit more in naturally occuring spots (corners etc, and where people would walk)
As far as exterior add-ons maybe some rainpipes, old airco vents and antennas on the roof?

More work on textures probably won't be noticeable in rather dark atmosphere, so I leave them as they are. Currently working on plants - but I think only textured planes (3 species planned).

Chimneys and antennas are a really good idea and are easy and quick to make.

Still have a lot of things to be done...
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$imon

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Re: Challenge #26: Noir
« Reply #21 on: July 14, 2011, 06:56:21 pm »

Sounds good dwsel, hope you can get it finished!



Here is my final image. Rendered a regular, AO and depth pass in anim8or, combined & edited in Photoshop.

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RudySchneider

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Re: Challenge #26: Noir
« Reply #22 on: July 15, 2011, 12:04:08 am »

Whoa!  WELL DONE, $imon, WELL DONE INDEED!
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ENSONIQ5

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Re: Challenge #26: Noir
« Reply #23 on: July 15, 2011, 03:10:00 am »

Awesome work $imon, very strong 'Dexter' feel to it!
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Gyperboloid

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Re: Challenge #26: Noir
« Reply #24 on: July 15, 2011, 04:16:16 pm »

Oh, you are quick  :o  I just still have done nothing  :-[ Don't know if I can finish it in time( again  :P  :-[ )
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davdud101

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Re: Challenge #26: Noir
« Reply #25 on: July 15, 2011, 05:40:15 pm »

Thas riudiculous, $imon! nice work!
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dwsel

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Re: Challenge #26: Noir
« Reply #26 on: July 15, 2011, 06:20:35 pm »

Good entry $imon! Are veins on the hand bumpmapped?

Oh, you are quick  :o  I just still have done nothing  :-[ Don't know if I can finish it in time( again  :P  :-[ )
Now that's the object I wanted to have on the ground in my scene :D But due to lack of time and modelling skills I've decided to make a stone instead ;)
I hope you will be able to finish on time!
« Last Edit: July 15, 2011, 06:23:46 pm by dwsel »
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$imon

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Re: Challenge #26: Noir
« Reply #27 on: July 15, 2011, 07:34:44 pm »

Thanks everyone! I'm glad you liked it..

Ensoniq: Of course, I LOVE Dexter so it's 100% inspired by it :D

gyberboloid: good start there on the skull, I like the stylized look, very scary! Hope you can get it finished!

dwsel: I would have bumpmapped it but I kindof forgot before I started the 12 hour render - so I painted it over in Photoshop afterwards..
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davdud101

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Re: Challenge #26: Noir
« Reply #28 on: July 17, 2011, 02:01:28 am »

$imon, u got this one in the bag, if u ask me.
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$imon

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Re: Challenge #26: Noir
« Reply #29 on: July 18, 2011, 07:27:24 am »

I hope not, davdud! I'm looking forward to seeing some more entries still.
I liked your entry too! it stays more true to the subject I think.
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