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removing smooth interpolation
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Topic: removing smooth interpolation (Read 313 times)
inky84
Newbie
Posts: 8
removing smooth interpolation
«
on:
August 06, 2011, 08:43:26 pm »
I was wondering If it was possible in anim8or to remove the smooth interpolation of textures as they are scaled? As in, use nearest-neighbour interpolation instead.
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Raxx
Global Moderator
Sr. Member
Posts: 873
Re: removing smooth interpolation
«
Reply #1 on:
August 07, 2011, 12:55:57 am »
That I know of, no. If you want the pixel-look as if it was a sprite (or whatever), I suggest using a program to scale the texture to up to 8x the size of the resolution you'll be rendering at.
The images below are renders done in anim8or--
#1 is a close up of a spritesheet without the texture being scaled in a paint program
#2 is a close up of the spritesheet, the texture scaled in a paint program to about 4x the render size
#3 is a close up of the spritesheet, the texture scaled in a paint program to about 8x the render size
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Last Edit: August 07, 2011, 01:00:47 am by Raxx
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