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Author Topic: removing smooth interpolation  (Read 1229 times)

inky84

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removing smooth interpolation
« on: August 07, 2011, 01:43:26 am »

I was wondering If it was possible in anim8or to remove the smooth interpolation of textures as they are scaled? As in, use nearest-neighbour interpolation instead.
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Raxx

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Re: removing smooth interpolation
« Reply #1 on: August 07, 2011, 05:55:57 am »

That I know of, no. If you want the pixel-look as if it was a sprite (or whatever), I suggest using a program to scale the texture to up to 8x the size of the resolution you'll be rendering at.

The images below are renders done in anim8or--

#1 is a close up of a spritesheet without the texture being scaled in a paint program
#2 is a close up of the spritesheet, the texture scaled in a paint program to about 4x the render size
#3 is a close up of the spritesheet, the texture scaled in a paint program to about 8x the render size
« Last Edit: August 07, 2011, 06:00:47 am by Raxx »
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