Small but somewhat big update.
Got a .obj loader during run-time to work, unfortunately its horribly slow and I have no clue why? So I am going to work on it some more, make it optimized, but I can say the code is a lot cleaner than the last version (didn't run in real time), and thus so makes it easier to fix and etc.
I learned how to access texture data directly (thanks for the help cre8oristhe/cre8orexpert
), so I can make things like a paint program if I wanted to, and things like perlin noise.
I also got anisotropic to work, so now the textures are mipmapped and don't look blurry on certain angles.
Anyways, I promised screenies a long time ago (in a galaxy far far away
first one, I was testing loading up object files from anim8or,
The next three I modeled grass meshes in anim8or, and tested them in my engine.