I read briefly that it's mainly done using morph targets to handle the actual vertex manipulation. I still need to read up on using the morph target feature in Anim8or, but does it involve creating a new target, making vertex changes to the new target and setting the number of frames that A8 uses to smoothly morph the object through it's animation cycle or do a series of new morph targets need to be created to do this in Anim8or? PS: I understand the a8 format is the only exportable model format the can actually export animations. Can I use ani2pov to convert a8 animations to some other animated model format? Thanks, Leroy.