Wow, Ensoniq, very comprehensive description, being as helpful as it is (which is to say there's not a lot to be done here). I guess for the most part, I was counting on texture mapping anyway to achieve the second layer grime and rust effects. My main point of wanting to do this was to no have to do anything as far as a base coating, but I guess there wasn't much avoiding it in the long run. Plus, I get a little more texture mapping experience!

(EDIT) So I have my UV Map open in a mapping program. However, it doesn't seem to execute the splitting of objects, so what would I do to kinda separate the objects? I rather not have to do them all in separate UV maps, as this model has quite a few objects, but I guess I'm willing to do what ever it takes.