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Author Topic: Has anyone ever used a screen grab to create a texture for a model?  (Read 1487 times)

lppena

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I've had some success in creating model textures using the screen grab function of Windows to paste an image of my Anim8or models in a paint program for custom painting it and using that to map my models. It's rather crude but allows me to apply the saved texture map on to my models.

Are there other methods of creating texture maps for use with anim8or? I'm aware of Lithunwrap as well as using Truespace's default UV mapping tools on 3DS and X imported models. What are other A8 model makers using to texture your models? Thanks, Leroy. 
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dwsel

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Re: Has anyone ever used a screen grab to create a texture for a model?
« Reply #1 on: June 14, 2012, 09:04:04 pm »

I think you might be looking for some tools that make texture projections with automatic unwrap
Check these vids out:




I must really try something like that in the future! This technique looks so great especially for organics.
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Raxx

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Re: Has anyone ever used a screen grab to create a texture for a model?
« Reply #2 on: June 15, 2012, 03:09:17 am »

dwsel, that does look great, to be able to paint it in photoshop and then it transfers over like that. I'll have to try that out in the future as well...
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headwax

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Re: Has anyone ever used a screen grab to create a texture for a model?
« Reply #3 on: June 15, 2012, 10:31:19 am »

hya Leroy I use blacksmith 3d paint - very good, dunno about bang for the buck though
also UV mapper pro which Raxx was kind enough to donate as a prize about a zillion years ago

thanks Raxx :)

edit link for blacksmith3d tut
« Last Edit: June 15, 2012, 10:33:03 am by headwax »
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