Ok, so I figured out the Chrome texture process of Anim8or, or rather the "cube" texturing. A sky, four horizon pics, and a ground picture to make the chrome.
And it looks terrible. Full on chrome is definitely NOT the way to go.
What I think I will do is...
1. Hyper detail the model with full blown panel lines and vents in actual 3D, use a very basic texture on each part, then take some renders of the top, sides, and bottom of various major bits individually.
2. Using MS Paint combine those pictures of bits into some textures.
3. Go back into Anim8or and go back to a lower detailed model and use those detailed pictures as the texture of the final product.
Why do this? Well, I'm terrible at painting, so I may as well make the 3D work for me as my "paint" and reverse engineer it into texturing.