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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: UVTools Preview  (Read 8565 times)

Steve

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Re: UVTools Preview
« Reply #15 on: March 05, 2014, 11:24:51 pm »

Raxx, this is really cool. UV tools like this are on my long list of things to do but I don't know when I'll get to them. Nice work.
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Raxx

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Re: UVTools Preview
« Reply #16 on: May 18, 2015, 08:12:25 pm »

I added a demonstration video. Kind of just winged it so it's a little awful, but might help people figure out how to use it.

I didn't go over how to use attributes for the various export options. Refer to the first post for specifics in that regard.
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neirao

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Re: UVTools Preview
« Reply #17 on: May 19, 2015, 01:37:44 am »

Very Thanks Raxx
the video is very helpfull!! :)
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johnar

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Re: UVTools Preview
« Reply #18 on: May 19, 2015, 11:31:20 am »

sorry raxx
 I cant find/see the demonstration vid?.....
 Love the idea of the tool tho....

oops. posted too quick.  found it!.... Double blush .

 EDit: raxx Its amazing to hear your voice!!!  Somehow i feel like i know you so much better now.

 Can't work out how to download the demonstration vid. Could you please zip-er-up and make it downloadable..?
« Last Edit: May 19, 2015, 11:50:55 am by johnar »
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Raxx

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Re: UVTools Preview
« Reply #19 on: May 19, 2015, 09:26:02 pm »

No problem, neirao :)

Johnar, I'm glad my muddy voice lent me more personality ;)

I uploaded the video, the link's posted above the demo video in first page.
« Last Edit: May 19, 2015, 09:26:43 pm by Raxx »
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Hypure

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Re: UVTools Preview
« Reply #20 on: November 13, 2015, 11:17:13 pm »

This is so much easier then UV mapper!  I really appreciate this...... I just realized I uploaded a modal that I already had unwrapped,  I was thinking wow this is amazing...  BUT still, this is great - I'm a lazy modeler and this will definitely improve my workflow!
« Last Edit: November 14, 2015, 12:18:00 am by Hypure »
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Unobtainium

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Re: UVTools Preview
« Reply #21 on: March 20, 2017, 03:20:06 pm »

Raxx, I think it would be great if you could find a way of marking seams and unwrapping on
top of what you've done so far. Even if it's just an angle based unwrap only, I think it would really
benefit the new users to 3d modelling as well as a helpful tool for more experienced users.

Like many of us here, Anim8or was the first program to make 3d modelling possible.
Maybe someday your work will help add an 'Unwrap Mode' to the main menu.

Looking forward to seeing what else you're working on and likewise on your Doberman model. 

What kind of datastructures, would it be possible to implement them in ASL? (I haven't taken a close look at ASL yet but have made at least basic datastructures before)
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Aaronfup

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UVTools Preview
« Reply #22 on: September 09, 2017, 05:28:10 pm »

Hi

Ive got two questions

I have ported my own models into the game but i can not see them  properly in the drydock preview window.


Can someone please explain how I can zoom the ship model
in the drydock further away. Maybe there are some GUI setting that i missed to change ?

And is there somewhere a tutorial that explains how to get NPCs to fly my ships in the world space ?

Thanks Guys
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