General Category > Ongoing Anim8or Development

Initial CAD-style feature

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selden:
A visibility problem: engineering values often are drawn on top of the lines of bounding boxes of selected objects, making their numbers hard to decipher. It'd be nice if they could somehow avoid that placement or could use a contrasting color palette. See the attached example.

Trevor:
I thought of another suggestion that I tried to do manually recently but would be great if it was better supported natively - Cross-Sections

To do this manually you have to move your viewpoint as far "forward" as possible until eventually you start clipping the model.

The problem with this method is that it a) takes a long time, b) has to be re-set if you rotate around the model.

I would imagine the implementation either being across the world 0 point (X Y and Z planes) or a knife-like tool to set your own Cross-Sectional Viewport.

Trev

Gyperboloid:

--- Quote from: Trevor on March 29, 2017, 01:16:08 pm ---An8 seems best suited to cm units as far as camera work goes, but I know other games use m as units and some mm as units.

In the end it makes no difference so long as you know the target unit.

Annotations in CAD more would be awesome

Trev


--- End quote ---

Was wondering about Anim8or units from long ago. Lately was messing around with 3D printing and found for myself that Anim8or converts the files exactly according to the metric system units, which I guess is the standard for CAD programs. So 1 Anim8or unit = 1 mm. Though, never was a secret I guess ( not for me :) )

Steve:
Anim8or is unit-less. But when exporting models to a particular format, for example STL for 3D printing, the units become those of the target format, i.e. mm for STL.

I've experimented with adding units to Anim8or but never got much of it implemented.

Gyperboloid:
Are there other formats that are bent to specific units?
So, one can use whatever he wants, but also, mm then can fairly be considered as standard, for CAD at least. Total freedom  :)

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