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Author Topic: Big Changes to Point Edit Tools  (Read 15453 times)

nemyax

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Re: Big Changes to Point Edit Tools
« Reply #30 on: December 19, 2014, 01:17:59 pm »

Steve
Are you planning to add any modelling tools? I'm especially interested in edge dissolve and edge collapse, and I'm sure others are, too.
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cooldude234

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Re: Big Changes to Point Edit Tools
« Reply #31 on: January 11, 2015, 09:41:52 am »

I personally kinda question the general wisdom of those "deselect all on empty space click"  points of view.

Deselection a (small or potential big) active selection by accident is not something that you would like to happen to easily.
I think that should be left in; but however I still propose a fix to it.
I think that there should be an undo selection and redo selection added to the undo redo list. In other words if you accidentally unclick all the faces you specifically selected, then you could easily hit undo deselect. And if you wanted to take it further you could have it as a separate undo function like shift-ctr-z instead of normal ctr-z (and you could access it from the menus as well in a similar fashion).
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Steve

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Re: Big Changes to Point Edit Tools
« Reply #32 on: January 29, 2015, 10:25:23 pm »

nemyax: I'm considering new modeling tools but want to finish all the UI changes that I'm working on now and get an official release out. New modeling tools certainly might include edge dissolve, edge/face collapse, and Raxx's idea on an improved cut tool.
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nemyax

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Re: Big Changes to Point Edit Tools
« Reply #33 on: February 06, 2015, 08:32:32 pm »

Raxx's idea on an improved cut tool
Is there a link to the description?

[Added by Steve]: Here's a link: Topo Tool
« Last Edit: February 19, 2015, 01:05:56 am by Steve »
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captaindrewi

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Re: Big Changes to Point Edit Tools
« Reply #34 on: February 08, 2015, 06:15:44 pm »

[/youtube]
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Water Music

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Re: Big Changes to Point Edit Tools
« Reply #35 on: February 08, 2015, 07:43:59 pm »

Has anyone else noticed problems trying to select vertices on subdivision models with smooth shading enabled?  I find it works in wireframe mode but not smooth shading.

I'm also finding the non-uniform scale tool to be a bit erratic when only selecting vertices, particularly when trying to bind it to a specific axis.  I'm finding that it sometimes works, sometimes doesn't, and is consistently ignoring the xyz axis buttons.
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davdud101

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Re: Big Changes to Point Edit Tools
« Reply #36 on: February 11, 2015, 12:48:07 am »

Why does a topographical (?) knife sound like turning off back faces and then just cutting and hitting each previous vertex before cutting the next line?
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nemyax

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Re: Big Changes to Point Edit Tools
« Reply #37 on: February 16, 2015, 08:26:48 am »

It's is pretty weird using it with the mirror
It isn't. And the mirror should work reliably regardless of what you use.
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davdud101

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Re: Big Changes to Point Edit Tools
« Reply #38 on: February 17, 2015, 06:40:04 pm »

I mean that new(ish) live mirroring tool in Anim8or. I think mostly in that if you cut two lines to points that lie directly on a axis, the points automatically get joined. Maybe that's not weird for you, but to me it is.
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Steve

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Re: Big Changes to Point Edit Tools
« Reply #39 on: February 19, 2015, 01:58:40 am »

davdud101: Can you show me what happens now and what you'd like it to do?
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davdud101

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Re: Big Changes to Point Edit Tools
« Reply #40 on: February 19, 2015, 02:01:02 am »

Well, I think it may be a more of a me thing... I just need to learn how to use the tool better. It works just like it should, when I look at it in the scope of things.
I think sometimes its that you can join faces and make somewhat strange edits *across the axis.
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Trevor

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Re: Big Changes to Point Edit Tools
« Reply #41 on: February 20, 2015, 04:42:33 pm »

I take it someone else likes stingray. Kinda spammy though without a comment and the fact its in completly the wrong topic.

New ideas look good, just seen the split topic and it looks interesting.

Trev
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captaindrewi

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Re: Big Changes to Point Edit Tools
« Reply #42 on: February 20, 2015, 07:57:24 pm »

HI trev..the forum offers ie provides for this form of communication... perhaps i was being too subtle, too modern, too connected to the zeitgeist ,i do stop short of non sequitur humour/communication a big favourite of mine as intellectually i know not everyone is on the same plane....hey but as the man says...ANYTHING  can happen in the next half hour.
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kreator

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Re: Big Changes to Point Edit Tools
« Reply #43 on: February 20, 2015, 08:22:16 pm »

"This is the Voice of the Mysterons ...... Earthmen, We need to have some progress with Scene mode started as soon as possible ."
"Unless you do so in the next half hour Our Agent Captain Black will take steps"
"You have been warned Earthmen"
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Trevor

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Re: Big Changes to Point Edit Tools
« Reply #44 on: February 22, 2015, 05:25:16 pm »

Ah, I understand now.

It would have been better had you only posted the required segments though. Posting the whole intro just looks like spam.

Hehe, nice use of mysterons.

Trev
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