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Author Topic: PBR and/or 3rd-Party Rendering Support?  (Read 1859 times)


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PBR and/or 3rd-Party Rendering Support?
« on: April 01, 2015, 03:45:30 am »

I've been thinking about this for a while.

Since I imagine the rendering system will be focused on at some point in the near-ish future, I was thinking it'd be a good time to jump on the Physically-Based Rendering bandwagon. Though honestly, it'd be nice if instead the animation and scene toolsets were ramped up and 3rd-party rendering support was implemented instead (such as RIB output for Renderman, 3Delight, etc rendering---PBR may still be necessary).