I've not used Anim8or for a few months as I've been busy with other things.
However I decided to do more work on some of the characters for my game, and have been stumped by a range glitch in the graphics.
When in the figure and animation screens, many of the meshes are rendered in strips instead of as a continuous shaded graphic.
If I switch bones off the image renders fine, its just when there are bones to be shown that this strange glitch occurs.
It is also fine when painting bone weights by the way.
At first I wondered if it was because my Parallels software was out of date (I run windows 7 under Parrallels, which has never caused any problems before), but having just updated Parallels the problem still persists.
I have attached screenshots to show what I mean.
I hope someone can come up with a solution to this, because it is making it difficult to do animations accurately or to align object around bones.