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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 11:42:28 pm


Pages: 1 ... 5 6 [7] 8 9 ... 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 11534 times)

kreator

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #90 on: May 15, 2017, 06:39:57 am »

Great render Ron! Just check the image Dimensions final should be 750 x 450.
« Last Edit: May 15, 2017, 06:41:07 am by kreator »
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ronaldefarmer

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #91 on: May 15, 2017, 03:16:20 pm »

Thanks Kreator. I'll fix the dimensions as soon as I have a few minutes.
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #92 on: May 15, 2017, 08:11:33 pm »

Ahh, right, well for what it's worth, here is a lower res version of mine.
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Kunihiko

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #93 on: May 16, 2017, 05:16:32 am »

Hi Everyone. I know it's a bit close to the deadline, but I figured might as well post something. I've been using Anim8tor since... geeze 2008, and I've never found a better program than anim8tor to make 3d models. I've got a game coming out with models all made in anim8tor. We'll have a trailer soon. But here is a 750 by 450 picture for a possible splash screen using one of the characters.



The normal size looks like this:

http://tinypic.com/r/10xcx2x/9

Thank you for your consideration.
Either way, I'm really happy to hear that v 1.0 is finally ready and that the program is still healthy and alive! Great job Steven on making it :).
« Last Edit: May 16, 2017, 07:00:04 pm by Kunihiko »
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #94 on: May 16, 2017, 04:57:53 pm »

hm... the field's getting bigger, and still no two entries look anything like each other on any level - except for one detail: everyone except me has put the title text in the top-right corner, which i find an intriguing coincidence.  five other designs in the running, and none of you opted to put the word 'Anim8or' on the left?

@Kunihiko - speaking of the word 'Anim8or', btw, it's spelled without a 't' :)  overall i think your image strikes a good balance by having lots of textural detail but an uncluttered overall composition; the typography is a bit of a weak point though - you could give it a huge boost by picking a more stylish typeface (i think a narrow-letter sans-serif would go nicely with the character model, for example) and rebalancing the sizes of the three main elements: 'Anim8or' could do to be a bit bigger relative to the reg-trademark symbol and the version number.  i'd also recommend you ditch the hyphens; they look a bit cluttery, which clashes with how clean everything else looks.  very nice image on the whole, though :D

@ronaldefarmer that amplifier looks fascinating - where those actually a thing?  i'd never seen a machine like that before :o  also, i like the sneaky reference to steve's past career on the box 8)
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ronaldefarmer

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #95 on: May 16, 2017, 05:45:21 pm »

thecolclough: I've never seen one, but I think it would be cool. I used to have a tube guitar amp many years ago, and I liked the way the tubes would pulse whenever I hit a chord.
« Last Edit: May 16, 2017, 05:45:44 pm by ronaldefarmer »
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Kunihiko

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #96 on: May 16, 2017, 07:02:47 pm »

"@Kunihiko - speaking of the word 'Anim8or', btw, it's spelled without a 't' :)  overall i think your image strikes a good balance by having lots of textural detail but an uncluttered overall composition; the typography is a bit of a weak point though - you could give it a huge boost by picking a more stylish typeface (i think a narrow-letter sans-serif would go nicely with the character model, for example) and rebalancing the sizes of the three main elements: 'Anim8or' could do to be a bit bigger relative to the reg-trademark symbol and the version number.  i'd also recommend you ditch the hyphens; they look a bit cluttery, which clashes with how clean everything else looks.  very nice image on the whole, though :D"

Ahh, thanks for pointing the 'T' out. I fixed it real quick. Thanks for the feed back. And I totally agree with the font. It was kind of a last minute thing and I was not sure what to do about it. I'll see if I can update it when I get home from work :)
« Last Edit: May 16, 2017, 07:03:20 pm by Kunihiko »
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #97 on: May 16, 2017, 07:52:22 pm »

okay folks, i think this is it... 3-and-a-half hours of render time later!  pretty happy with how this has turned out :D

For the image size and detail, that 3.5 hours is IMPRESSIVE :)
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #98 on: May 16, 2017, 09:39:48 pm »

at least i think it was 3.5 - assuming that the status-bar message 'render=13024.73' refers to the number of seconds the job took.  i realise this might be shocking to some, but i must admit that i didn't actually sit at my desk watching the progress bar with a stopwatch in hand, heheh 8)

i'm running an i7-5820K at 3.3gHz and there wasn't any other significant CPU load during the render job, but i was still expecting it'd be more like 6 hours based on the resolution and the sample count.  that new fast-AA feature might have something to do with it, i guess?
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Steve

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #99 on: May 17, 2017, 12:57:33 am »

All the entries are fantastic! I'd be happy to use any one of them.

I think I'll give it a couple more days and then put all the entries together and start the poll. So if everyone could post their final image at 750 x 450 by the end of Friday, May 19th, I'll get the poll started.

Great work!

Steve
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #100 on: May 17, 2017, 02:26:10 am »

750 x 450, sure thing!
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ENSONIQ5

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #101 on: May 17, 2017, 08:18:45 am »

No probs, here 'tis.
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kreator

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #102 on: May 17, 2017, 01:41:34 pm »

Here is mine....


Thought I could do something else, but the size is restrictive as this https://www.dropbox.com/s/rzmw6rff1e1apew/splash3a.gif?dl=0
« Last Edit: May 17, 2017, 06:38:17 pm by kreator »
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #103 on: May 17, 2017, 09:59:21 pm »

darn it, this here is messing with my aspect-ratio purist streak... but if the boss man wants 15:9, then 15:9 it is, i guess :P  i think RLD still works in this format, although i personally prefer the 16:9 version with that little extra bit of breathing room at the sides.  curious whether anyone else sees a difference, though?

this wasn't downscaled from the UHD version, btw - this was a re-render at 800x450 at an even higher samples-per-pixel count of 400, and then cropped in GIMP.
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ronaldefarmer

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #104 on: May 19, 2017, 04:06:18 am »

Here is my final render:
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