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Author Topic: Antialiasing in opengl render?  (Read 119 times)


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Antialiasing in opengl render?
« on: August 10, 2017, 02:30:28 am »

Can the AA be implemented in output picture made with opengl render because AA in workspace works pretty good.


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Re: Antialiasing in opengl render?
« Reply #1 on: August 11, 2017, 11:57:20 pm »

Yes that would be nice. I had some issues trying to generate an AA surface for the OpenGL renderer, but I'll look into it again (when I get the time ).