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Author Topic: v1.01 Development Release - Build 1317, January 14, 2018  (Read 496 times)

Steve

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v1.01 Development Release - Build 1317, January 14, 2018
« on: December 11, 2017, 11:33:54 pm »

The current development release is v1.01.1317, January 14, 2018: http://www.anim8or.com/download/preview/files/animcl1317.zip

These notes are for the development branch of Anim8or, currently labeled v1.01.xxxx. As changes are verified many but not all will be rolled int the main branch, v1.00x.

The following is a cumulative list of major changes to this development branch since the latest "official" release, v1.00b.

Major changes for build 1317 dated January 14, 2018:
Fix #101-017: Issues with Groups and Layers.
   Use group's layer instead of each component's layer when displaying or selecting a group.
   Use the group number of the components in a group when creating a group.
   For multiple group numbers, use any one of them.
Fix #101-018: Reading a .an8 file with a script-based parameteric shape in a group crashes.
Fix #101-019: Script controllers for scene morph targets with aren't saved in .an8 file.
IK effector: Change to not move location of effector unless the user have specifically moved it
(i.e. not when it was moved because it couldn't be reached when the whole figure was moved).
Connected Face Extrusion: Expand cases when new faces are kept parallel to original faces.
Inset Tool: Change to inset edges parallel and equal distance to original edges. Previous behavior (that moved edges relative to the length of each individual edge) is available using the Shift key.
Scene Editor: Add menu command Edit->Bones->KeySelectedControllers.
Fix #101-020: Object Editor: Copy/Pasting a Group with a sub Group doesn't work correctly.

Previous v1.01.xxxx releases:

Major changes for build 1314 dated December 20, 2017:
Depth Channel: You can now make movies of the depth channel.
Depth Channel: Fixed small bugs in Z-near/Z-far dialogs as they relate to rendering.
Frame Viewports: Hot-key f changed to frame only the focus view. Hot-key Ctrl-Sh-F added to frame all views.
User Lights: Added an option Options->UseDefaultLighting to disable user lights and use default lighting in the scene editor:
CAD: Display the angle between selected adjacent edges.
CAD: Highlight values in orange when the mouse moves over the component.
Material Samples: Fix bug where they didn't render when layer 0 was hidden.

Major changes for build 1312 dated December 11, 2017:
Fix #100-010:GLSL materials with more than 4 textures are broken.
Fix #100-011:Rendering a scene a second time hangs
Fix #100-012:Shape rotations don't follow object coordinates in object editor.
Fix #100-013:Object/Move command uses World coordinates when Object coordinates are selected.
Fix #100-014: Shell and Extrude Connected commands can cause spikes.
Fix #100-015: Sliding Resized Figures with IK.
Scene Editor: Add Copy/Paste for Scene Elements.
Object editor: Add Build->SplitSolids command that separates unconnected parts of a mesh or subdivision surface.
Pivot: Add Edit->Pivot->CenterPivot, AlignWithShape, AlignWithWorld commands.
Point Editor: Implement Edit->Rotate->Rotate commands.
Text Object: Add default font to project: type-face, size, italic, bold

« Last Edit: January 14, 2018, 09:21:30 pm by Steve »
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fefe01

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Re: v1.01 Development Release - Build 1312, December 11, 2017
« Reply #1 on: December 12, 2017, 09:21:45 am »

Wow, it is really great! Thank you very much Steve! Can the depth channel be enabled in the render movie menu in this version?
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Steve

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Re: v1.01 Development Release - Build 1312, December 11, 2017
« Reply #2 on: December 12, 2017, 04:50:45 pm »

No, this build doesn't have an option for rendering a movie of the depth channel.
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fefe01

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Re: v1.01 Development Release - Build 1312, December 11, 2017
« Reply #3 on: December 12, 2017, 07:08:28 pm »

Anyway, all the new features are really satisfactory. Thank you very much Steve!
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nemyax

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Re: v1.01 Development Release - Build 1312, December 11, 2017
« Reply #4 on: December 14, 2017, 12:43:39 pm »

Point Editor: Implement Edit->Rotate->Rotate commands.
This is a very welcome improvement, thanks!
I hope move and scale are coming soon, too.
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Trevor

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Re: v1.01 Development Release - Build 1312, December 11, 2017
« Reply #5 on: December 15, 2017, 03:19:01 pm »

Ive been meaning to mention this since build 12xx but refrence images are not transparent in wireframe mode.
this means I have to switch to solid mode and assign a temporary transparent surface to model to match refrence image.

Trev
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neirao

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Re: v1.01 Development Release - Build 1314, December 20, 2017
« Reply #6 on: December 24, 2017, 11:35:39 pm »

thanks!! Merry Christmas for All!!!
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