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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: v1.01 Development Release - Build 1363, July 30, 2019  (Read 36436 times)

Trevor

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #45 on: September 16, 2018, 04:58:49 pm »

Its not HUGLY important, but does come in usefull from time to time when modeling inside a box.
At present I use the double-sided material with back set to 0 for transparency BUT if 2 such surfaces overlap then both become transparent (even if facing front) so it doesn't work all the time.

Culling backfaces directly with a toggle switch would be more convenient and should not incur such a bug as the material method.

Trev
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daniel99

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #46 on: October 06, 2018, 05:58:50 am »

Hey, @Steve
       Just a quick question. Let's say I have Scene01, with Figure01 (animated). If I create Scene02, I import the same figure, and I try to copy the animation keys it won't work. Also, the lights or camera animations keys from one scene to another. Will you consider that, would be very helpful.
       Second. Is there a way to only render the shadow cast by a figure/object? That would also be amazing, being helpful in compositing.
       How it would be to use hrdi or panoramas to light a scene or character?
Thanks. 
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #47 on: December 04, 2018, 01:49:10 am »

OK I think I have rewritten everything that was lost when my disk crashed. It's Build 1345. Let me know if I missed anything.
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nemyax

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #48 on: December 04, 2018, 09:06:37 am »

Edit | Rotate doesn't work for components again.
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AlecJames

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #49 on: December 04, 2018, 04:23:07 pm »

OK I think I have rewritten everything that was lost when my disk crashed. It's Build 1345. Let me know if I missed anything.

Thanks Steve! :)
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #50 on: December 04, 2018, 10:39:56 pm »

nemyax - "Edit | Rotate doesn't work for components again."
Thanks, I'll fix it.
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nemyax

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #51 on: December 05, 2018, 02:29:23 pm »

Steve
Cool! Can you also add Edit | Scale and Edit | Locate capabilities for components?
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Trevor

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #52 on: December 07, 2018, 04:22:19 pm »

Oh wow, the re-write also seems to have fixed "bright internal corners" bug.

This is what it looked like before (1332)

this is 1345


Thanks steve,
Trev
« Last Edit: December 07, 2018, 04:24:25 pm by Trevor »
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #53 on: December 07, 2018, 07:29:25 pm »

Trevor: Cool! I'm glad it's fixed. I'm not exactly sure what fixed it, but I've made a number of small changes for other bug.

I'm curious, so I'll check older builds to see if I can find the fix :)
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neirao

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #54 on: December 20, 2018, 09:47:17 pm »

tested!
very satisfying modeling on Clay mode! :)

Thanks Steve!
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dancingshoes

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Texture differences between 1345 and 1348/ Scene Mode Camera selection
« Reply #55 on: January 11, 2019, 12:11:19 pm »

I noticed that in scene mode selecting the camera view via the menu (View->other->camera01) is not the same as selecting the 'Camera' via Num-1. 'Camera' does not equal 'Camera01'. Transparency is handled differently between the two(?). 1348 doesn't allow you to select 'Camera', via the menu and 'Camera' seems to handle things properly.

And compared to 1345 (and earlier) and 1348, I'm getting different handling of textures in the display. One example, among several, is attached.

Is this because of the shader fix in 1348?

Otherwise 1348 looks good!
« Last Edit: January 11, 2019, 02:20:32 pm by dancingshoes »
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #56 on: January 11, 2019, 05:47:23 pm »

The ''Camera" view is the active camera. It behaves differently from "normal" views in ways like not showing lights or other cameras.

Individual camera views are the view for that camera. The behave like all the other views, showing lights etc. This allows you to position lights and such easier.

I'll look into the texture issue and get back to you. Also transparency for camera views.
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dancingshoes

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #57 on: January 11, 2019, 06:17:27 pm »

Thanks for the responce.

Looking further, my difference between 'camera' and an other-> 'camera01' seems to be at least that 'camera' responds to enviromental fog whereas an other->camera01 does not.

True back to at least 1269.

Thanks.
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captaindrewi

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #58 on: January 20, 2019, 12:40:58 am »

@Steve ..Where has the alternating between point, face, edge, expansion of selected area function gone? I really liked that.Hope it's coming back in some form.
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #59 on: January 20, 2019, 03:47:20 pm »

You can set Anim8or to expand the selection or not with the "Extend Point Edge Face Selection" check box in the File->ConfigureUI dialog.
« Last Edit: January 21, 2019, 09:08:07 pm by Steve »
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