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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: v1.01 Development Release - Build 1363, July 30, 2019  (Read 41199 times)

davdud101

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Re: v1.01 Development Release - Build 1363, July 30, 2019
« Reply #90 on: December 19, 2019, 03:54:29 am »

It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).
You're suggesting that the location of the center of the mesh is offset from the vertices? The strange thing here (unless I'm mistaken in that attached file) is that the center/crosshairs of each of those meshes IS indeed where it should be ???
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Trevor

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Re: v1.01 Development Release - Build 1363, July 30, 2019
« Reply #91 on: December 19, 2019, 11:31:57 am »

There are 3 "locations" in an8.
1st is each vertex has a location, which is relative to the mesh location
2nd is mesh location which can but doesn't have to be the center of the mesh. This is relative to world.
3rd is "Pivot" location, which is the Red Green and Blue lines normally at the mesh origin (0,0,0) but doesn't have to be.

the 3rd allows you to rotate a mesh around another location so you are not stuck having to rotate them move the mesh round a joint for example.

Suggestion, Can the pivot point be aloud to snap to grid please. Can it also have a dialogue box for exact placement.

Trev
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olan

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Re: v1.01 Development Release - Build 1363, July 30, 2019
« Reply #92 on: December 24, 2019, 03:24:07 pm »

thank you steve
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