Hey! That's excellent! I love the spade, and the low down, up close camera. Yeah, as others have said, turn the specular down on the sand material, and I would make it much finer. As far as applying the texture to every face of the castle, you need to understand the principles of UV mapping. How this is done depends on what version of Anim8or you are using (V0.95 has a few problems with UV mapping) but in any case I recommend a careful reading of the manual, specifically relating to UV mapping. In a nutshell, you can map textures to individual faces of an object and control their angle, size and position.