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Author Topic: Head experiment gone Awry  (Read 4168 times)

ttsnim

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Head experiment gone Awry
« on: April 28, 2008, 04:10:32 am »

Hello all, I've used Anim8or before, but due to an untimely computer crash I've had to start all over from scratch. 

As a refresher I made a short animation of a life form in a drop of water, or, what have you.  All I used was morph targets and paths for the movement.



My next vid was an experiment to create a head as one object that would attach to the figure in the scene by setting the head relevant to the body as it's parent.   The experiment is a failure, on the whole.  While it does follow the body in the use of paths, it does not stick to the body as I would have liked.
(Note, while it may be obvious to me, the animation is fast and poorly coordinated.  The red line on the ball is suposed to stay lined up with the one on the uper part of the body, as well as not go floating all wily-nilly as it does.)


Can any one give me any advice on how to get the head to stay on the body other than moving it frame by frame by frame?  That is what I did for this much older animation and while it works, it's almost to much of a bother.  I'd rather make the program do all the work for me.
(Note:  I take no responsibility for the giggle fits or plugged ear damage people may sustain because of how silly this video is) :D


I plan to hopefully animate the head using morph targets exclusively, as this method would allow for far tighter control over the mouth moments. The closest I've ever come is seen in this animation.

(Wait for it, it's in the middle, and again closer tot he end.. but I have lip sink and head movement.  And yes, that is the 80's TMNT Raph you hear.  I think the voice fits, sort of.)


Do let me know if there are ways to fix my problem.  UntIll then I'll play with my life forms in drops of water!
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hihosilver

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Re: Head experiment gone Awry
« Reply #1 on: April 28, 2008, 05:29:50 am »

Why don't you just attach the head as a part of the figure?  You can use morph targets with objects attached to figures.  A lot of the time, the morph targets wont originally show up in scene mode.  To get them to show up, add the figure with the object that has the morph targets, then add the figure with the morph targets, then add the object with the morph targets and delete it.  The morph targets should then appear for the figure.  Hope that helps.
Nice animations by the way.
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ttsnim

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Re: Head experiment gone Awry
« Reply #2 on: April 28, 2008, 05:48:56 am »

That sounds a little confusing to me, but I'll give it a quick try. 

I didn't think figures could have morph targets.
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ttsnim

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Re: Head experiment gone Awry
« Reply #3 on: April 28, 2008, 06:27:53 am »

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kreator

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Re: Head experiment gone Awry
« Reply #4 on: April 28, 2008, 06:33:29 am »

TT you can have morphs attached to figures , if the morphs go missing when you insert figure , just load in another copy of the model then delete it ... your morphs will magically appear!
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ttsnim

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Re: Head experiment gone Awry
« Reply #5 on: April 28, 2008, 07:29:55 am »

That's what my vid post was, but thanks!  XD  ( ididn't know that, and now.. wow... so many things I'll be doing!)

It feels good to be doing 3D again!  And now that I know I can use Morphs with figures I'm going to make Awesome stuff!  Thank you MUCH! 
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kreator

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Re: Head experiment gone Awry
« Reply #6 on: April 28, 2008, 08:02:50 am »

S`kay TT might see u back at animanon shortly then!.... u will need to post your work again though being away sooo long!
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ttsnim

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Re: Head experiment gone Awry
« Reply #7 on: April 28, 2008, 10:32:00 pm »

Would LOVE to come "Home" to my 3D board.  But I need my User name an Password again.  Can you let Arik Know this, as he has them things.  XD

I will be making lots of 3D stuff for ya'll soon!
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Arik_the_Red

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Re: Head experiment gone Awry
« Reply #8 on: April 29, 2008, 04:48:08 pm »

taking care of that now for ya, TT.
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ttsnim

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Re: Head experiment gone Awry
« Reply #9 on: April 30, 2008, 06:07:54 am »

YAY!  And I'm in!  *Squeels*  Can't wait to play with ya'll!
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