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Author Topic: Evo X Continued...  (Read 4736 times)

Stinky

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Evo X Continued...
« on: May 22, 2008, 09:10:47 pm »

Hey guys, The "subject" is self explanatory...keep giving me feedback please.
I really appreciate it.
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thecolclough

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Re: Evo X Continued...
« Reply #1 on: May 22, 2008, 10:27:47 pm »

much better with the radiator.  now i'd say you want to focus on the lights, it'd probably look best if you make them very transparent, and model a bit to go inside them, with a high-specular silver material.

- colclough
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Tanzim

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Re: Evo X Continued...
« Reply #2 on: May 23, 2008, 07:21:54 am »

Could we see some more views on parallel projection (non-perspective)?
It looks like a sub-division object. because the side-mirrors look too round. Also add lights, work on the wheels, and add doors.
Otherwise, intense ride, homie!
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Stinky

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Re: Evo X Continued...
« Reply #3 on: May 24, 2008, 12:07:30 pm »

nope, no subdivision here...i modelled the entire thing with face extrusion and tweaking points
... But thats for the critisism guys. I'll get to work as soon as i get a chance.

Later..
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devilGames

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Re: Evo X Continued...
« Reply #4 on: May 25, 2008, 12:26:55 am »

The rims look to flat, like a piece of paper with a drawing of a rim had been stuck on the tires instead of actual rims. Also the lights need a big fix, they're black, but letting off light? That needs tweaking, otherwise a nice job. (I know, better than i can do)
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falloffalot

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Re: Evo X Continued...
« Reply #5 on: May 25, 2008, 02:32:50 pm »

The front looks very cool now. Devilgames is right the arches need to more flared and the wheels need a little work. But still a very nice model.
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Stinky

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Re: Evo X Continued...
« Reply #6 on: June 04, 2008, 11:23:12 am »

ok... so i havent really made any changes to the car ... just experimenting with reflections here :P
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floyd86

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Re: Evo X Continued...
« Reply #7 on: June 04, 2008, 12:15:17 pm »

Looks good! What kind of reflection did you use? Also try to make the car itself reflect, this will give a nice effect and more realism.

Stinky

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Re: Evo X Continued...
« Reply #8 on: June 04, 2008, 05:06:24 pm »

in Anim8or 0.97, i used the "glossyreflector" attribute and set a "Kr" of 1... set a Diffuse value of 0, so that the lights wouldn't put a glare on the surface :) and then rendered using the ray-tracer...
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