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| Author | Topic: anim8or, the movie |
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feeg Junior Member |
I'll get my voice sample up some time in the next week!!! then make your decision on who i should play, theatre357: i have unlimited bandwith so if you have any problems just call... my sites empty ATM. P_R7: could you please e-mail me the script because the computer i use doesn't like the format! :'( IP: Logged |
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startrekfan002 Junior Member |
hey you have the 600st post!
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P_R7 Junior Member |
We have enough posts to build a really long fence! Ha, ha.feeg, it's here in txt format, which nearly every computer can handle. Try that link first. Waiting eagerly for eveerybody's samples! Mr. Smeagol, I just feel guilty holding you up by keeping the tower and not doing anything with it... but if you're fine with that I'll play with the colors some more. We should start looking up pictures of I need some help with the fight scene. Read more here. Thanks! [This message has been edited by P_R7 (edited 04-07-2006).] IP: Logged |
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benney Junior Member |
I have a slight probelm ladys and gents. Everyone is supplying these voice samples which is great! but you have to remember that I have an 80Gb Hard drive that is full of audio samples and all of them have one thing in common. They are labelled with their own independent titles. Now I have several voice samples but I don't know who is who due to the fact that they haven't been labelled, please if you are gonna supply a sample of any kind give the sample a tile, your forum name and the date. For example benney_Voicedemo_07_06 this way it makes it easier for me to figure things out. So if anyone has the samples sent so far as backup and know who is who, could you please edit them this way and then email them to me please. Sorry about this but I got a little behind on myself and I've forgotten the order of things. I put it down to age LOL
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P_R7 Junior Member |
If you're on Xp, mine will show my name under the file name in thumbnail view... sorry though. IP: Logged |
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benney Junior Member |
quote: Yes I'm on XP so I'll make sure brcause I know I have missed one dowload? I just don't know which one. IP: Logged |
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theater375 Junior Member |
Sorry, its been a couple of days. I'll get to recording some samples of lines in different accents and post them in a bit. IP: Logged |
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Mr.Smeagol Junior Member |
Hi all ! Here I made 2nd pack of textures for the tree... It's on Yahoo and it looks like this:
MP3D "fix for large enviroments in Anim8or...".... I'll check it out, thx IP: Logged |
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MP3D Member |
Mr.Smeagol,I just downloaded your tree model and I must say Extremly nice. It puts my tree on my website to shame.(realy)...The way you used the trans maps realy makes it look realy good. I think if you have the time you should write a tutorial of your own on this. I would like to replace what I have on tree makeing with what you come up with if thats ok???? One thing I did notice is the specular is set to high on the trunk and the leaves. For the leaves there should be no specular at all..The reason for this is you can see the hlaf sphere.with no spec. it becomes complete tranparent. The trunk of the tree I think (imop) should be set at spec: 0.100 and the rough value should be set at 99 .. I do think this is a very nice tree and is also lowpoly. GOOD JOB!!!! MP3D IP: Logged |
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Codfish2006 Junior Member |
Hey all! I got new mic so now i can start recording! i'll get recording and post a peice of mypart(robots) ASAP! Codfish! IP: Logged |
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Codfish2006 Junior Member |
srry to bo DP(double posting) but i just wanted to notify everybody that a <u><b>ROUGH</b></u> copy of my robot parts is up loaded to yahoo! Codfish IP: Logged |
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P_R7 Junior Member |
Wow! Mr. Smeagol, I am glad we have you on the team... Codfish! You got a mike! I'm going to Yahoo now! [This message has been edited by P_R7 (edited 04-10-2006).] IP: Logged |
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Mr.Smeagol Junior Member |
Thx for C&C&Compliments lol! ![]() I have no idea why the leafs specular was on 0.2 ... i thought it was on 0... but I experimented a bit and came to conclusion that it looks better with 0.1 spec for leafs - and you can't see the spec sphere if 0.1 , it just ads a cooler shading. As for bark specular I dissagre it shoud be 99 rough with 0.1 spec... it's like no spec at all... I also disagree with myself putting it on 1 spec, 32 rough.... I did it to show off with bumpmap... soo... here is 1MB 6 HQ pics so you can see the bumpmap interact with specular, rough & shading... so tell me which one you like best... (each pic has name of the settings) --->Download the pics zip 1MB<--- At first the tree was veeery high poly... I actually forced myself to, in any way possible, reduce the polycount MP3D... you asked me ta make a tutorial... I would be glad to make such tutorial... only thing is that it took me few months to model and texture this tree.... so it would be a reaaaaaaly looooong .... uff... I mean - you must have lot of nerves to make such tree - 40% of branches is made point by point and extruding and cuting... other is well placed c/p and stuff... And you must [u]think[/u] in 3D... to make it all 3D and not 2D/3D which is extremly hard in this kind of model.... Ok, I'll put this tutorial on "to do" list... lol, (well... considering my last tutorial was totay ignored...) it's gonna be hard one, and won't be a complete tutorial couse it would take me 5 years to make such... just main steps and guidelines... Codfish - totaly cool voiceacting, There's some kind of crackling noise, as P_R7 said... you should try to solve that problem I guess... Yea and Quote: "Wow! Mr. Smeagol, I am glad we have you on the team..." Thanks P_R7 [This message has been edited by Mr.Smeagol (edited 04-11-2006).] IP: Logged |
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machineman9 Junior Member |
i can help make some models if you want IP: Logged |
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P_R7 Junior Member |
Sure! Right now we're focusing on the script/recording part of the movie, but we're fine with mulittasking! Pick part of the script, think what objects would be there, check with one of us, and model! IP: Logged |
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Morprok Junior Member |
Ok now with the arrival of machineman9, do you guys still want me to keep updating the members list on Yahoo or are we just going to use the new site made for everything now? IP: Logged |
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New at this Junior Member |
I just fianlly have read the script, and was wondering if you guys still needed any help, If possible I would like to make the robots. Fantastic script by the way. IP: Logged |
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MP3D Member |
yes there is allways room for EVERYONE who wants to help in the production of the "ANIM8OR MOVIE" no matter what your skill level is.We have a job for YOU!!!... just pop on over to the message board and post in the topic you want to help with....use your forum name here when you join so we know who you are....cool.....Remember this is not anther forum to join its a place holder for the movie so we can stay organized.... MP3D IP: Logged |
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startrekfan002 Junior Member |
i just wanted to say is that i've seen the progress, and i wanted to congratulate everyone on how far you guys have come until now. I've seen some WIP and finished model pics, and they were STUNNING. Especially great compliments to mr.Smeagol, you are the absolutely master mesh maker here keep it up guys! I'm gonna rejoin as soon as i can![This message has been edited by startrekfan002 (edited 04-12-2006).] IP: Logged |
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benney Junior Member |
Hello everybody Just thought i'd let you know I'm still here and I I've been working on a new piece of music that came to me but hasn't been written for the movie. However the further I get with it the more I feel it could be used. Once it is finished I'll give you a link to the download. Update:- just to let you know I'm trying to get a feel for Rap and it's not happening at the moment. I can't seem to get my head around the fact that I am trying to create music without expression and it's driving me nuts so if anyone feels that it's more up their street then please let me know and have a go. [This message has been edited by benney (edited 04-14-2006).] IP: Logged |
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theater375 Junior Member |
Mr.Smeagol, I must agree, the tree is stunning. I'm gradualy working on stuff, as I get farther, I'll post about it. IP: Logged |
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startrekfan002 Junior Member |
okay, i'm back because its easter and i have a couple of days off. So i'm gonna do what i can to make a castle as shown in the pic. The picture was with a tutorial on how to make a castle, so i hope i'll have the castle done soon to deliver to you guys. Don't expect it'll be soon, tough, i am a slow modeller ![]() edit: edit2: [This message has been edited by startrekfan002 (edited 04-14-2006).] IP: Logged |
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Mr.Smeagol Junior Member |
Hi startrekfan ! you back ! ![]() Finnaly !!! someone checked out my tutorial Thx for compliments, I'm glad I helped you with my tutorial! MP3D, and everybody else - have you seen the specular/bumpmap test I puted for d/l in my last post? IP: Logged |
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startrekfan002 Junior Member |
here is a WIP picture which i was doing just 5 mins ago. As you can see i have no textures, so could you please do them? the walls are now being done. edit: i will upload the castle file to the an8moviezone. [This message has been edited by startrekfan002 (edited 04-15-2006).] IP: Logged |
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Mr.Smeagol Junior Member |
WoW!!! It's great ! almost perfect model !! ![]() It's low poly as it should be ! great work! I'll work on the textures as soon as I can... do you want me to do the uv-mapping as well? IP: Logged |
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startrekfan002 Junior Member |
yeah please do so! everything to make it as good as possible! IP: Logged |
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benney Junior Member |
quote: Hi Mr Smeagol. I've had a browse through the previous posts but can't find a link to your tutorials so I was woundering if you Could provide a link to your tutorials, because I now finally have anim8or running again and would like to learn about the process we all seem to love. Thanks. [This message has been edited by benney (edited 04-15-2006).] IP: Logged |
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Mr.Smeagol Junior Member |
OK this is a quote of myself a few months ago:
quote: [This message has been edited by Mr.Smeagol (edited 04-15-2006).] IP: Logged |
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startrekfan002 Junior Member |
it seems you asked me back then for permission or someting, but i dont believe i answered yet. So hereby: Everything you might think you need permission from me to do, just assume the answer is YES. i have never had any problem in letting other people use my work, or even change it a li'l bit and say its their work. i simply dont care. [This message has been edited by startrekfan002 (edited 04-15-2006).] IP: Logged |
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theater375 Junior Member |
Great news! I found my old microphone that is way better quality than the one I have been using. Bad news, my sister had it, and is convinced that it is hers because she has had it all year. I know where she left her microphone and gave it to her, but I'll have to wait till she wakes up to offically take custudy. I might not get it back unfortunatly. The other microphone is not compatable with my system. This one is, and is very nice quality, good enough for voice recognition (its original purpose). IP: Logged |
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benney Junior Member |
quote: Thanks for that, I must have missed it whilst searching (silly me IP: Logged |
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machineman9 Junior Member |
can someone give me a link to the script as i cant find it, ooh and an idea of what you want me to make. thx IP: Logged |
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Mr.Smeagol Junior Member |
Script is here in txt format.
quote: well... tuts on what? modeling? anim8on? modeling of what? .. well, I mean, there already are lot's of tutorials on every subject... so I don't see why it would be needed... Startrekfan, hehe - what an aditude (almost as mine - lol), ok, I gave you credits in the tutorial... check it out. And - anyone knows how do I get my tut in the tut section of the reanim8ated homepage (or anywhere else where other tuts are (so more people can see it))? IP: Logged |
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theater375 Junior Member |
I added a new link for tutorials on the project site. If anyone has one they'd like to add, just post a link to it. If you've written it, but have no where to post it, e-mail it to me. lafille67@yahoo.com Mr. Smeagol, I've already added your door tutorial, that's what led me to add the tutorial section. IP: Logged |
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benney Junior Member |
quote: well... tuts on what? modeling? anim8on? modeling of what? .. well, I mean, there already are lot's of tutorials on every subject... so I don't see why it would be needed...[/b][/QUOTE] Yes there are plenty of tutorials, but these are what I call periodic, meaning:- before you can use them you need to have a full understanding of the basics however there are a lot of people out there that are getting confused and so give up. [This message has been edited by benney (edited 04-16-2006).] IP: Logged |
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startrekfan002 Junior Member |
I have updated the castle now for the third time. With texturing (especially bumpmaps) the rest of the detail should be added. If anyone has tips or tricks for me on how to improve the castle, please say so. Tomorrow will be the last day on which i can work on this. mr. Smeagol, i hope you succeed in texturing. edit: i almost forgot. On the castle walls, i haven't been able to make some good looking uhm.... i cant find the english word for it..... those bricks that are on the castle walls from where behind people shoot there arrows to the enemy.... you will see what i mean when you open the file from the an8moviezone. [This message has been edited by startrekfan002 (edited 04-16-2006).] IP: Logged |
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Mr.Smeagol Junior Member |
Yea - startrekfan, you'r right about the "those bricks that are on the castle walls from where behind people shoot there arrows to the enemy" (I also donn't know what's it called lol ), and also as you said, the walls need a bit more work. There are some very small fixes I could do on lowpolynes without changing anything. PR_7 - I'm just wondering what are the castle close-shots / interior+exterior requirements for scenes that we have with castle. Do we have characters coming in through main dors? ...or entering interior walking through exterior first? I mean - which other stuff should be moddeled aon/or possible to anim8. I offer myself avaliable to help and/or continiue working on the castle (if needed) if startrekfan is away for some time again... Also one more thing about castle - you seem the have set objects together in object mode instead of scene mode, so I'm asking you to set-it-up / re-position everything in scene mode. I did the very same thing with my tower - I began combining it together in object mode, then I realized I actually HAD to do it in scene mode, couse of the future anim8ions and the file is then much smaller in MB/Kb memory space it takes on yahoo webspace. One more thing - It should be done on bigger scale to get the right perpective. Try to aim for realistic size as I did with tower , so the castle is in right proportions with human character models we will have there. So the camera can pass very near the wall, or through gate, without wall or gate actually dissapearing couse of camera beeing too close. Benney - Wow... that's lot of work to make so much tutorials... Maybe I'll do something like that when I find free time IP: Logged |
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P_R7 Junior Member |
I think those are called loopholes or arrow slits- I'm not sure though.
quote: I tried to make most of the close ups centered around the drawbridge. So I think we need the most detail around the drawbridge and the outside wall nearby , with some detail in the courtyard because you may have to see inside. There's some longshots but the textured castle should be fine. You can change things apparent scale by changing the FOV, but scaling the humans would be a bother. We're going to have to set clipping ranges farther for the scenes as well. IP: Logged |
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Mr.Smeagol Junior Member |
quote: Scaling humans would be impossible (in my oppinion) couse (i think) It's impossible to scale bones totaly... ( And it wouldn't be right thing to do even if it is possible, couse then you couldn't bring camera to show just someone's face couse it -the face- would dissapear) I think we shouldn't play around with FOV couse we don't want to miss some FOV values therefore it would look unrealistic... I think we should do it all in proper scales and use MP3D's fix for large environments for far-away shots. Then we can have camera zoom in from very far righ into the room or any other place right betwen 2 characters and showing them and their interactions with everything else look cool, so we just kep FOV 60 clipping ranges... ee... you mean LOS ?(Line Of Sight) ? EDIT: quote: hmmm strange, I used the trick for the tower (and it works ! )and all the views including top view have no bugs and I can see all of my objects... Maybe is that just for veeeeery large objects?[This message has been edited by Mr.Smeagol (edited 04-16-2006).] IP: Logged |
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benney Junior Member |
quote: I look forward to it and if you need some where for the tutorials to be displayed then I could always expand my website to include a 3d section etc. IP: Logged |
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