V0.96 Bug List: Last updated at 7:00 pm on August 1, 2007. ****** Bugs in v0.96 preview: ****** ****** Bugs and requests from v0.95: ****** -------- #095-003 - RFE: Reload plug-in scripts when they are edited without restarting. -------- Status: Requested. -------- Editing a plug-in script requires you to restart Anim8or to see the effect. It would be useful for script developers to allow them to be changed without restarting. -------- -------- #095-004 - RFE: Make Subdivision a Property of All 3D Shapes. -------- Status: Requested. -------- Allow any 3D Shape including Parametric Shapes to be subdivided. This would allow the parameters to be changed afterwards, even animated. -------- -------- #095-005 - RFE: Support Single Image Environment Maps in Working Views. -------- Status: Requested. -------- Single image environment maps show up as black in the working views. They could be converted to GL_SPHERE_MAP images but would show all of their artifacts. -------- -------- #095-008 - Deleting Any Element Resets the Camera's Orientation if Facing Other -------- Status: Verified. -------- When the camera's orientation is set to "Facing Other", deleting any Element will reset it to "Parent" (0, 0, 0) even if it's not the target Element. -------- -------- #095-009 - RFC: Emissive Value Should Be Modulated by Opaqueness. -------- Status: Possible Spec Shange. -------- The full Emissive value is not decreased by alpha (transparency) but this could be a more useful definition. -------- -------- #095-012 - Anim8or Hangs When OpenGL Renderer Install Fails. -------- Status: Reported. -------- I just updated my graphics card drivers, and my openGL is at v2.0.1. I attempted to start an image render with the OpenGL renderer, and after finalizing the Frame Spec Editor properties, I click "OK" and Anim8or gives me this error: frameBufferObeject FAILED: FRAMEBUFFER_UNSUPPORTED I then click OK, and anim8or stops responding. I'm using an 128MB nVidia GeForce FX5200 with brand-new drivers. -------- -------- #095-027 - Fix Normals Can Crash on Complex Models. -------- Status: Verified. -------- The Edit->FixNormals command can crash on comples models (e.g. those with more than 30,000 edges). -------- -------- #095-034 - RFE: Allow Temp Meshes in Export Scripts. -------- Status: Requested. -------- Creating a temporary mesh in an export script can be useful because it can simplify code used to modify the mesh before it is exported. -------- -------- #095-045 - Use OpenGL Version to Determine if Extensions Are Supported. -------- Status: Verified. -------- If the OpenGL version is high enough the extension string doesn't have to show all extensions, just the ones not required by that version. Some later drivers don't list older required extensions. Anim8or should also use the version to determine if they are supported. -------- -------- #095-048 - Shaders Don't Render Fog. -------- Status: Verified. -------- The OpenGL shaders simple don't know anything about fog. -------- -------- #095-056 - Deeply Nested Bones Don't Render Correctly. -------- Status: Verified. -------- When transformations are nested deeper that 32 the OpenGL transform stack overflows and things don't render properly. This happens most often when a Figure has a deeply nested bone structure. -------- -------- #095-057 - GetAttributeOrientation() and GetAttributeInt() Don't Work. -------- Status: Fixed for v0.95b. -------- The controller script functions GetAttributeOrientation() and GetAttributeInt() return a float3 of the value (0,0,0) instead of the correct value. Also GetAttributeX() functions return 0 for attributes that don't use controllers. -------- -------- #095-058 - Strange Behavior when Adding Texture in a Script. -------- Status: Verified. -------- Adding a texture in a script can cause OpenGL errors and more. -------- -------- #095-063 - Grouped Shapes Don't Scale Correctly. -------- Status: Verified. -------- Scaling shapes in a group doesn't work correctly if any of the sub-shapes are rotated. -------- --- End of bug list ---