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There are numerous keyboard shortcuts that you can use to facilitate your modeling. They do not add new functionality. For every shortcut there is an equivalent toolbar button or menu command that you may use instead.
Commands that are available in more than one editing mode use the same shortcut. The control-style and most lower case shortcuts fall into this category. Some shortcuts perform different command in each editor. These are generally the uppercase ones.
You can also use shortcuts for most menu commands. The name of each shortcut is shown in the menu to the right of the command name.
The following are standard Windows shortcuts:
^N | New project |
^O | Open project |
^S | Save project |
Sh+^S | Save all |
You can use the numeric keypad to switch the working view to any of the standard viewpoints.
7 | Back View | 8 | Top View | 9 | Ortho View |
4 | Left View | 5 | Front View | 6 | Right View |
1 | Camera View | 2 | Bottom View | 3 | Perspective View |
0 | Previous View | . | Toggle 1/4 views |
These shortcuts are for the top toolbar:
^Z | ^Y | ^X | ^W | ^F | ^U | ^A |
Undo | Redo | Cut | Wire Frame |
Flat Shaded | Smooth Shaded | Material Toolbar |
^R | ^G | ^T | ^L | ^P | ^D | |
Arc Rotate | Grid Snap | Fast Select | List Items |
Graph Editor | CAS Annotations |
A Edit mode | V Viewpoint mode | ||
O Axis mode | P Point edit mode |
w | World coordinates |
o | Object coordinates |
j | Screen coordinates |
|
x | X Axis | y | Y Axis | z | Z Axis |
a Select | d Drag select | ||
m Move | r Rotate | ||
n Non-uniform scale | s Scale | ||
l Line | p Path | ||
U UV editor |
S Sphere | C Cube | ||
Y Cylinder | U Primitive mesh | ||
G N-gon | T Text | ||
W Warp modifier |
A Edit mode | V Viewpoint mode | ||
O Axis mode | P Point edit mode |
w | World coordinates |
o | Object coordinates |
j | Screen coordinates |
|
x | X Axis | y | Y Axis | z | Z Axis | |
v | Point | e | Edge | g | Face |
[ Front | ] Back | ||
a Select | d Drag select | ||
m Move | r Rotate | ||
n Non-uniform scale | s Scale | ||
  Add edge |   UV editor | ||
X Extrude faces | Y Extrude faces connected | ||
P Peak faces | b Bevel | ||
I Inset | u Shell | ||
B Bump | C Cut Faces | ||
k Topographical knife | S Slide | ||
E Extrude edges |
A Edit mode | V Viewpoint mode |
w | World coordinates |
o | Object coordinates |
j | Screen coordinates |
|
x | X Axis | y | Y Axis | z | Z Axis |
a Select | d Drag select | ||
m Move | r Rotate | ||
s Scale | |||
E Edit bones | R Rotate bone | ||
L Bone length | N New bone | ||
S Skin object | |||
X Show axis | B Show bones | ||
O Show objects | I Show IK controls |
A Edit mode | V Viewpoint mode |
w | World coordinates |
o | Object coordinates |
j | Screen coordinates |
|
x | X Axis | y | Y Axis | z | Z Axis |
a Select | R Rotate bone | ||
i Inverse kinematics |
Ret Play | Space Pause/Resume | Escape Stop |
X Show axis | B Show bones | ||
O Show objects | I Show IK controls | ||
G Show ghosts | |||
K Animate |
A Edit mode | V Viewpoint mode |
w | World coordinates |
o | Object coordinates |
j | Screen coordinates |
|
x | X Axis | y | Y Axis | z | Z Axis |
a Select | d Drag select | ||
m Move | r Rotate | ||
s Scale | p Edit path | ||
R Rotate bone | i Inverse kinematics |
Ret Play | Space Pause/Resume | Escape Stop |
X Show axis | B Show bones | ||
O Show objects | I Show IK controls | ||
O Show camera | I Show path | ||
K Animate |