These notes shows how to make
simple reflections like the one at the right. You do this by rendering
several images of a scene in Anim8or and then combing them in a paint
program. These notes refer to the readily available Paint Shop Pro
4 shareware program, but most other paint programs can be used as well.
Thanks to Lloyd Schoenbach for writing these notes. |
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In Anim8or: | ||
Fig01.bmp |
Red 255 Green 255 Blue 255 Specular 1 Roughness 99 |
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Fig02.bmp |
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Ball.bmp |
Red 128 Green 123 Blue 182 Name: Ball Format: BMP 400x300 Antialiased All Frames |
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Name: Ball-Y |
BallY.bmp |
In Paint Shop Pro 4: | ||
Fig05.bmp |
Other graphics programs
may be used. Just translate these methods.
Source #1: Ball.bmp Source #2: Ball-y.bmp Function: Add Channel: All Divisor: 2 Bias: 0 |
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Match Mode: Brightness Tolerance: 0 Feather: 0 |
Fig06.bmp |
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Fig07.bmp |
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You can now make the ball
appear to be sitting on a reflective lavendar surface.
Source #1: Ball.bmp Source #2: Fig07.bmp |
Fig08.bmp |
The following two figures used the same Anim8or model: | |
Fig09.bmp Our sphere snugged into the corner of an XYZ Corner Mirror. |
Fig10.bmp Our Sphere snugged into the corner of R, G, and B planes. |
Have fun, Lloyd Schoenbach |
This page was last updated on April 27, 2000.