|
|
models for animation
|
rellik420
|
2
|
9805
|
January 17, 2010, 12:53:36 am
by Alpha2
|
|
|
NOT RESPONDING????
|
davdud101
|
1
|
9798
|
August 27, 2012, 12:34:12 am
by davdud101
|
|
|
Two "Steven" Questions (although anybody who knows is invited to chime in)
|
Old Codger
|
4
|
9796
|
November 19, 2020, 05:26:17 am
by Steve
|
|
|
I'm modifying an old Blender XSI exporter script.
|
lppena
|
0
|
9787
|
December 31, 2012, 04:22:42 am
by lppena
|
|
|
tatooin from star wars
|
lucasfilmer
|
2
|
9785
|
October 06, 2009, 08:36:34 pm
by captaindrewi
|
|
|
Can spline objects be converted to an editable mesh?
|
lppena
|
2
|
9781
|
March 12, 2012, 07:51:55 pm
by lppena
|
|
|
The Anim8or Newb Project needs recrutes
|
RnDr FOX
|
0
|
9771
|
June 03, 2008, 08:16:53 pm
by RnDr FOX
|
|
|
Is it possible...
|
daren_Anim8or
|
2
|
9768
|
November 14, 2020, 05:14:28 pm
by daren_Anim8or
|
|
|
movie stars
|
mak
|
1
|
9761
|
March 09, 2009, 07:32:59 pm
by rellik420
|
|
|
Can you add morphs after rigging?
|
SirBonovox
|
2
|
9752
|
July 01, 2008, 05:19:37 pm
by SirBonovox
|
|
|
Anim8or Requirement OpenGL Version ?
|
SpeedLow
|
2
|
9750
|
December 07, 2013, 04:17:17 am
by SpeedLow
|
|
|
A simple walk tutorial
|
soupsah
|
3
|
9750
|
August 15, 2012, 01:03:31 pm
by lppena
|
|
|
Pictures from the Anim8or program
|
Music123
|
3
|
9748
|
December 09, 2009, 01:25:55 pm
by rellik420
|
|
|
How do I make things stay straight when I create them?
|
isolder
|
3
|
9738
|
June 01, 2010, 12:19:47 am
by BOB_I_Ts
|
|
|
bone editor
|
captaindrewi
|
2
|
9738
|
August 24, 2009, 01:49:21 am
by mak
|
|
|
Alpha Channel
|
Paulo
|
0
|
9731
|
July 28, 2008, 06:38:24 am
by Paulo
|
|
|
teeth mouth and tounge
|
rellik420
|
3
|
9727
|
March 11, 2009, 02:51:19 am
by mak
|
|
|
Import a picture/ model with splines
|
Blick Fang
|
3
|
9723
|
April 29, 2014, 03:40:39 pm
by Blick Fang
|
|
|
WHITE SCREEN
|
tahjbohun
|
3
|
9720
|
December 21, 2013, 06:32:51 am
by kreator
|
|
|
Ani2Pov v0.50 and LibAn8 v8.5.18 released with source code
|
texel
|
2
|
9718
|
May 20, 2008, 07:46:57 am
by texel
|