Artwork > Finished Works and Works in Progress

Skeleton WIP: Reboot

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DoctorStopMo:
First, I'd like to say that I'm very excited to see an Anim8or.com WIP Forum up and running with the ability to offer real C&C :).  Thanks, Steve!

Here's a little project I've begun in my minimal spare time.  I scrapped the skeleton that I began working on years ago because it had too many issues with proportions and such.  Here's what I have so far on the latest attempt:



And here are some materials applied (experimented with an X-ray type of material with some limited success...not totally satisfied with the result yet):



Up next: spinal column and vertebrae.  C&C welcome!

Lord of Twisties:
Incredible!  I like the x-ray look.  Maybe try adding a subtle glow to it?

hihosilver:
When I saw the name I couldn't believe it!
Great to see you back DoctorStopMo.
The skull is looking very nice.  I'm not quite sure about the anatomy of it, as I'm no expert, but It looks pretty dang good!
An x-ray texture seems a bit difficult.  It probably required playing around with emissive, ambience, diffuse, all that jazz.  Right now I have to admit that it doesn't look much like an x-ray, as x-rays seem to light up more around more condensed areas with more things behind it as well as the sides.
Wonderful modeling though, a wire would be nice to see.  I always love seeing peoples edgelooping.
Great to see you back! (and you should visit the new .org forums ;))

$imon:
hey DoctorStopMo, I have seen this before I think, it looks real good! As hihosilver said, I would like to see a wireframe aswell.. I'm sure it looks inicredible.
About the x-ray view.. I agree it doesn't look much like one.. But making that in anim8or is probably near impossible..

a quick search on wikipedia:


Anyway I really like what you have so far.. and I hope we can see more of it!

DoctorStopMo:
Lord of Twisties: Thanks.  I'm by no means much of an expert on materials.  I don't really know what the Glow property is.  I mainly increased the diffuse component, added a little specularity, increased the emissive, reduced the roughness slightly, and added a tiny bit on the brilliance.  The trans I tried to change to various other settings and see what the end result looks like.  If it's too dense, it doesn't give the full X-ray effect, and if it's too light, you just end up losing all the details.  I'll try experimenting with it again later on.

hihosilver: Thanks - you're right about the process; see above ;).  Here's a wire:



$imon: This is a new model (scrapped the old skull I was working on years ago), but I did post some images from this in the Original Forum with some ideas for Steve based on some observations I had while modeling the whole thing.  Some of the difficulties with the x-ray are inherent to the nature of modeling and construction.  The x-ray itself will be brightest where there are areas of high density bone, and darkest where there is a lot of air.  So around the nasal passages, you have a lot of sinus spaces and those show up as dark areas in the center of the skull.  The thick cranial vault is dense, so that shows up as bright white.  With the model, pretty much the reverse is true; it took a ton of polies to model the internal bones of the nasal apparatus, and not that many for the cranial vault.  When Trans properties are used, the cranial vault ends up being almost totally transparent and the nasal sinuses end up looking really bright.  I don't know if I'll be able to get around it with one uniform material; it might take applying one material to the cranial vault and then another material to the sinuses and so on.  Thanks for the input.

Might be a little while before I have the next update...gonna be on vacation :).

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