Artwork > Finished Works and Works in Progress

Skeleton WIP: Reboot

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DoctorStopMo:
ENSONIQ5:  Thanks.  I enjoyed your animation work as well :).  Inspired me to have a hand at trying animation, but I'm keeping that project a secret for now  ;).

Headwax: Yup, foramen, or foramina for plural :).  Thanks for the crit.  You're absolutely right.  I've given it some serious thought since I read your post a few days ago, and it really is sort of easier to model things perfect for now.  What I'm thinking about doing is completing the modeling, and then maybe porting it to ZBrush to add the sorts of imperfections you're talking about.  Thank you for the thought you put into your reply - it's much appreciated, and even if it seems like I'm not taking your crit, it's definitely been noted :).

sciwizeh, flametiger74: Thanks - I'll be reworking the x-ray look as multiple materials since I don't believe it's possible to achieve it accurately with just one.  Stay tuned for that one - might be closer to the end of the project than the beginning.

enzo:  Thanks.  I'll be the first one to say that it's a WIP and definitely not gallery-worthy yet!  I'll try and work up a render that Steve can conisder adding.  I'd be embarrassed to even propose it at this point, though.  What would Steve think?  I've got an idea for a render that I will submit in the next month or so, hopefully :).

And now, with apologies for the long wait due to my vacation, here are some updates!  As I said earlier, I'd be working on the spinal column.  It's just about finished, with one last big bone to model and a smaller appendage (the sacrum and the coccyx).  Vertebrae feel like the hardest things I've ever modeled.  It's way easier to do a head!  They're just oddly shaped little buggers and hard to get just right...still, I was extremely insistent on getting all the grooves and such modeled on every single one, so I spent a lot of polies on them:



And here's the first 24 of them linked up:



Poly count as of now, presubdivision: 28092 quads.  C&C welcome as always.  :)

ENSONIQ5:
Man, that is just too cool!  By the time you are done you are gonna have a seriously detailed knowledge of the human skeleton, if you don't already.  See, I am way too lazy to do something like this.  It'd make an awesome animation figure though.

thecolclough:
that... is... just... unspeakably... amazing... probably the most awesome piece of anim8or modelling i've ever seen!  i find organic stuff near-impossible to build, so the fact that you've managed to do that with such accuracy is just mind-blowing.  dare i ask how long that took?

not to mention that it's rather creepy too B]

- colclough

sciwizeh:
wow that is so, way beyond what i can do, i'm a noob anyway. that is amazing and incredible

hihosilver:
Wonderful model there!
I don't see how you can afford all those polies, must be a very fast computer...  or you use subdivision levels and the hide tool smartly ;)
Great modeling so far.  How far do you plan to go with this?  It's looking amazing right now.

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