General Category > ASL Scripts

Script idea

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Mr.Smeagol:
i need rocks to look like they really look in real world, at least to get the shape and size similar, and location exact. So i cant randomize their location. I use one rock, copy and then paste it and non uniform scale / rotate it to make it fit like some other rock. On some occasions rocks are too specific and i cant do it the easy way without it being obviously weird and i have to model it point by point and then they do look too artificial. so i would randomize them if i model them and i would randomize them when i copy paste the existing rock to make the rocks be more different from each other.

Edit: I noticed the script cant be undoed when once applied to an object. That's pretty unconvenient since you cant know how object will look exactly after noisedeform

NickE:
It is true that the script actions cannot be undone, but the script can make a copy of the original with the randomization applied.  That way, you can apply the script, move the copy to its destination, repeat.  Another option would be to have a parameter where you can specify the number of copies you would like - each a bit different - also leaving the original intact.

Mr.Smeagol:
oh well, but that wouldn't be more efficient than copy pasting object yourself for a backup. more of a problem here is that script doesn't always work. some meshes just seem immune to it lol.

fik:
Don't know why it dosen't work for all. Should work for any mesh. Strange  ???

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