General Category > Anim8or v0.98 Discussion Forum

Undo History

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onespirit5777:
Thanks Steve - Everything works for the undo history.

Steve:
Tanzim, yes I have thought about rewriting Anim8or.  I've learned a lot writing it.  But before I seriously consider doing that I want to finish a few more things in the current version, mostly directed at improving the animation tools but other things too.  It could take a long to me to get a new version working!

Thanos:
There is a feature that I would like to see for the undo button: To make (part of) the undo history saveable. Sometimes I close anim8or, I reopen it, and I can't undo a small mistake I did before: major bummer. I will have to redesign the whole mesh. Well, you understand what I mean, part of the undo history to be saved in the .an8 file.
Well, this would make the .an8 files HUGE, but I have 2 solutions:
1) In the configuration, under the "undo buffer (MB)" setting, there can be an "undo history to be saved (MB)" setting, to specify the extra file size to be used in the undo history. (must be smaller than the undo buffer.)
2) There could be an "erase undo history from file" button in the file menu, to delete the undo history and to make the file smaller, if you are sure that it has no mistakes.

hihosilver:
Also, when switching modes all undo history is lost which can be disappointing at times.  Perhaps this can be changed sometime as well.

Tanzim:
Steve: Just an idea, but I'll have to remember to wish you Good Luck if you do try (another 10 years won't kill you...)

Thanos: The idea sounds good, I doubt the undo history would be huge if it was created to be something like:
1. Point 218 moved to X:25, Y23, Z50
2. Face 55 extruded 22.74 etc

Basically, instead of saying what the new object would look like, Anim8or would just save what you did to get the object like that.

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