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Kubajzz's toolbox

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neirao:
excellent!!!

Kubajzz:

--- Quote from: sagedavis ---Can I make a suggestion?
go to your first post and click "modify", then you can do a brief write up on each of these scripts and a link to them all, so that folks can get them all at one time without having to remember which post it was that had them.

--- End quote ---

Great idea Sagedavis! I've just done that.

Thanks Neirao...
And... Guess what.... One more plugin! This sounds quite stupid, but I got this idea about an hour ago...

The script will connect 2 points of the same face and split the face in 2. You can use the knife tool instead, but sometimes it's easier to select both points and run a script... I've been missing a function like this...

You can select as many points as you want, but not more than 2 points per face. If some face has more (or less...) than 2 points selected, the script will ignore it.

sagedavis:
Kubajzz,
Thanks, it's great to have these all in one place. Now when you update them, we can easily get to them.

These are fantastic tools, perhaps not something that I need for all of my projects, but at least they are great to have in the tool box.
Thanks for all your work on it.
Sage

Kubajzz:
I've written one more plugin this morning. This is more a "toy" than a useful plugin, although you'll really need it once you want to create a lot of stones...

This plugin will deform any selected shape randomly. You can select a mesh, subdivision or a parametric shape - the script always creates a copy.

There are 5 attributes you can use:

* strength - the higher number, the more distorted your shape will be. Default value is 2.5
* diversity - you can enter any value from 0 to 1. The higher value, the more "complex" the final shape will be. Values higher than 0.3 usually don't give good results, default value is 0.08
* smoothness - the higher value, the smoother surface. This is not the opposite of diversity (see image below). Default value is 12.0
* seed - an integer attribute, you can change the random seed
* refresh - the script is automatically refreshing the screen while the shape is being deformed. You can disable this function by creating an attribute called "refresh"
Check my blog for a bit weird, but detailed explanation:
http://cg-nation.com/community/index.php?action=blog;blog=28;entry=352

The script file, demo image and diversity-smoothness explanation image are attached...

headwax:
Many Thanks Kubbajzz

I am even able to spell your name now :)

Now I can get anim8or to run on my laptop I will be abnle to try them out. The join two points and cut face tool looks very handy.

This last one will be great for morphs - and go nicely with morph envy.

cheers and thanjks again

headwax

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