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Kubajzz's toolbox

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floyd86:

--- Quote from: 3Dgeek11 on November 04, 2008, 03:44:44 am ---Here's a suggestion. How about Steve putting a bundle of all the "must have"s scripts? And putting it on the main site? And updating it regularly every release of course.

I just downloaded all of them, Kubajzz! They look awesome!!!!! :D (I don't normally use that many smilies, but in this case, it's needed! :D )

Keep it up!

--- End quote ---

Good idea, the scriptpage really needs to be update. There so much scripts that are helpfull.
Here is a .zip files with all my scripts, might be helpfull to people who don't have them. Have fun!

Kubajzz:
Yay, thanks guys :) I appreciate your feedback.

Here is one more plugin, this time it's something for all those game-makers in the Anim8or community: poly-reducer plugin.

Select one triangulated mesh and run the script. As far as I know triangulated meshes are usually used in the 3D-games industry, but you may need the Triangulation plugin by Claude and Un-triangulation plugin by NickE.

Create an attribute called "reducer" to specify the amount of reduction in percent. The default value is 25, you can enter anything between 1 (slight reduction) and 95 (maximum reduction).

Although I tried hard to optimize the algorithm, this script works very slow, it takes about 5-10 minutes to reduce a 1000 poly mesh... If you work with very complex models (3000+ polys), the script execution will probably take too long and I recommend using an external tool. You can abort the script during the execution by creating an attribute called "stop".

The script saves the materials and UV coordinates, but you'll probably have to redo the texturing anyway since the script changes the whole structure of your mesh.

Ok, that's all you need to know :) The script file and demo image are attached below.

Kubajzz:
I updated my post above with a new version of the PolyReducer plugin, it now keeps the materials and UV coords.

captaindrewi:
hi kubjazz
i really love this script and find it massively useful but often i want it to stop before it ends because with a complex mesh it goes on for rather lengthy times beyond where i would like the mesh to go.
it would be useful at times to just have miniscule distortions.
 is there a way it could be stopped by pressing a key?

sorry forgot to mention i'm referring to the 'deform' script :)

Arik_the_Red:
Does anyone know what became of Kubajzz? Hasn't logged in for nearly a year :(

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