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Anim8or Game

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TheCodedOne:
Hey anim8or community i know that when you read the subject you probably thought "Not another one of thoes treads" I'm not new to anim8or fourms I know how it is. Well I'm not here to ask the many talented animators here to dedicate thier time to a project that may never work.

No instead I'm here to independently create a game whilst releasing demos and receiving advice along the way.

This tread will hopefully be of use to anyone who doesn't know where to begin with making games. And hopefully the end product will entertain the community and gain anim8or some more spotlight. Well if you have any questions or concerns just post them here.

I will update this thread every day or so, happy animating!

thecolclough:
well, i'll look forward to seeing what you come up with :)

- colclough

TheCodedOne:
Responces:
Thanks cloclough I look foreward to showing you ;)

Update 1:

Game Consept: TBD
Lenght: TBD
Type: RPG Turnbased (Can Change)

Tools Thus Far:
Anim8or
Dev c++

Planed specs:

Platform: Windows/Mac
Engine or API: API Opengl with SDL (also Subject to change)
Sound: Open AL (or one of my own creation)
Language: C++
Model Format: OBJ and An8
Scripting: TBD

Possible extras:

Open Source
Map Editor
Internal Script
Tutorials Based On Game
Game Engine

Thats all for today more updates to come!

Tanzim:
Wow, that's a lot of work for 1 person, good luck!

TheCodedOne:
Responces:
Tanzim thanks for the luck I'll need it yeah this is alot of work and it's also my first opengl game lol I might give up before the end but I surely hope not!

Update 2:

GameConsept: TBD
Lenght: TBD
Type: RPG Turnbased

Goals:
1) An8 and Obj loader
2) BMP Loader for textures
3) Character Class
4) Enemy Class
5) Invatory Class
6) Movement System
7) Main Menu System
*7) Basic demo 1 - Nothing fancy just a framework

Notes to others making games:

Tip 1: Dont spend all your time in design

This is a big nono. Yeah its smart for commercial projects, but for a hobbiest MOST OF THE TIME its not. All 'super' deving the plot and setting does is delay the game longer, leaves more room for quiting, and often times can over complicate the game. Just start on the genre and start coding to fit that genre, worry about the story and all that stuff later. That way you actually know whats possible to include in the game.

Tip 2: Dont get too caught up in graphics

In case you did not notice I have nothing in that list involving making models or levels. Worrying about this too soon just sets you up for failure it makes you think you have more done that you actually do when you see that nicely modeled level and character.

Tip 3:

There is an exception to tip 2 every once in a while if things are moving slowly sometimes you get discouraged and quit. Sometimes working on the art will make you feel like you accomplished something and that little boost of happiness may keep you in the game all the longer. This is the only time I recomend breaking tip 2 unless. a) The groundwork is done, or b)You have a team.

Thats all for today hope someone benifits from it. Replys always welcome agree or dissagree.

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