Artwork > Finished Works and Works in Progress

The Machine And I (WIP CGI short)

<< < (2/5) > >>

thecolclough:
thanks for the comments, guys :)

tanzim - the 'cart things' are just placeholders, and will eventually be replaced with much more detailed vehicle models.  the weird greeny colour is to make them stand out, so it's obvious when i look at the scene what's placeholder and what's final.

anyways, an update!  i've started work on the third shot.  the modelling and animation for it are nowhere near done, but i made this test render anyway, and i thought it looked quite atmospheric, so i decided to share it with y'all, even though the finished version will probably look a lot different.

- colclough

ENSONIQ5:
This is really excellent work colclough.  I love the industrial feel, and the "accuracy" of the fabrication, as well as the apparent sensitivity to mechanical principles.  The dark moody lighting works particularly well, as do the dramatic camera angles which show off the receding geometric perspective and transport the viewer directly into the scene.  I don't have any crits yet, just a gentle warning that these sort of complex models can reach a very high poly count, and if rendering with shadows and anti-aliasing the render time can get astoundingly long.

I love the fact that you are willing to take on a project that you know will take at least a year, and from your previous efforts I have no doubt that you will stick at it.  My only disappointment is that I will have to wait that long to see the finished piece!

onespirit5777:
Render one with shadows just to see how it looks - For us I mean. I bet it will take a long time with all that detail.

That is some really good work and I can't wait to see the finished work.

Using a local light gives it a mysterious look and keeps your attention.

thecolclough:
ensoniq - thank you for your kind words.  very encouraging.  i have experimented with shadow renders, and the frames are taking about 15 minutes each, with a single light casting hard raytrace shadows.  i did try, once or twice, to render with volume shadows, and it only took about 42 seconds to render one of the same frames that took 15 minutes with raytrace shadows... but it had that all-too-familiar old glitch, with the render looking like somebody had scraped a handful of nails across it, so i can't use it.  i have to say, if i could pick just one thing which i would most want to see in the next anim8or update, i'd say "fix the volume shadows!!" without a moment's hesitation.  *hint hint, if you're reading this, Steve...*

onespirit - i've done a still render with soft shadows, mainly because you asked nicely ;)  it took 77 minutes, so there's no way i'll be using soft shadows in the actual film!  it'd take a few years to do the rendering :P

anyway, latest news: as you can see from the attached render, i've been making some more progress with that title shot.  there's still quite a bit more to go, however.  i need to build the bits of machinery which will perform the final touches in the vehicle's construction process, and of course build the vehicle itself, before i can say this shot is done.

in case anybody's wondering: the chicken wire panels are each a single quad poly, with the same bitmap (made in Paint) used as both Bump and Trans maps.  I can post it on the forum for free download if anyone wants it :)

- colclough

Tanzim:
Steve released 0.97c today so that line problem might go away, you might want to try it.

Anyways, OMG, that is awesome, one of the best, if not the best works I have seen done with Anim8or!
How long did this take you to make?

Edit: remembered the heroes project by pscheunemann.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version