General Category > Anim8or v0.98 Discussion Forum

A list of ideas for anim8or

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selden:
Like Bamman62, I've been reading through all the docs trying to find a "make edge round" command, but haven't found one. My current workaround only works for four of the edges of a rectangular object: I make a cylinder and stretch its quadrants to become the edges. Presumably one can do the same with a sphere, but it's a lot harder to select the 8 "corners".

$imon:
selden: If you are looking to make a corner rounded, you can select the corner-line and use the 'bevel' tool to divide it into two lines, the more often you do this, the smoother the corner will be.. try it out!

selden:
$imon,

Thanks for the reminder about bevel!

Unfortunately, it doesn't do what I want :( At least not easily.

I'd like to round off all the edges and corners of a "cube". In other words, I think that
I'd like to do multiple levels of bevelling on each edge of a "cube", including the intersecting corners. Multiple clicks while the bevel operator is selected does very strange things. One has to go back and select "edge selection", select one of the new edges, then bevel just that one edge. That's a lot of work. And it does nothing for the corners :(

$imon:
Hm, I know what you mean when you say that it messes up with the bevel tool.. But i couldnt think of an alternative other than NURBS modeling, do you have an example of how this could be done? ^,^

bamman62:
:P I am not talking about the polygon count changing any.

No new edges will be added, the mesh will simply move selected edges to a specific location based around the surrounding edges. The entered tension will make up an important part of the degree to which it is smoothed.

Something like this could be used to save a lot of time on objects with varying polygon densities. Otherwise, you could spend hours individually moving the points.



Sorry about the quality, did it quickly in MS Paint.

Anyway, it could be used on objects with thousands of polygons.

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