General Category > Anim8or v0.98 Discussion Forum
A list of ideas for anim8or
selden:
bamman62,
Unfortunately, your example is a large increase in polygon count, with more needed as the smoothness of the edges is improved.
My "cubes" start with only 8 vertices while your example has almost 1000. Your example could be reduced to about 300, though. (Only three sets are needed in the long dimension, not 10.)
My "cut a cylinder" hack has only about 40 vertices. (20 at each end)
I'm designing models for realtime 3D graphics, so low poly count is essential.
bamman62:
Huh? I made the original model have more polygons to display the general purpose a little better than I could normally.
The point is no polygonal increase from the base mesh, it would work with any model with any number of polygons. The point is, it is an operation in which the original polygon count never changes. It would be particularly useful in models where you are curving a non-smooth polygon into a smooth polygon.
Anyway, if I did it with a cube it wouldn't really do anything significant.
To put it simply, the polycount in the above thing never changed, I just made the cube have a larger polycount so that the operation would be used in a realistic situation.
selden:
Thanks for clarifying.
I did the equivalent (I think) with the parallelopipeds I've been working with:
cut them across several times near the ends, selected the vertices created by the cut, and did an appropriately sized uniform shrink: I shrank the vertices at the end of the box more than the ones closer to the center.
It'd be really nice if this didn't have to be done manually: which was the feature request.
bamman62:
Hopefully this will all be added in by the 1.0 release.
I've always done that by extruding the faces and scaling them each time.
Anyway, is it possible to have multi-core threading in Anim8or in order to improve performance?
$imon:
If you set a z-depth, then render, then try to render again, the settings for z-depth are gone.. Maybe they can be stored just like the render dimensions?
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