General Category > Anim8or v0.98 Discussion Forum

A list of ideas for anim8or

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onespirit5777:
I really like the UV settings in v97b, but sometimes I still use the UV settings in v95. They are very useful in certain areas. The next version should have them both.

Thanos:
Paralax mapping would be nice

hihosilver:
Thanos, I believe paralax mapping has a lot more to do with games, though normal mapping is used more often.  Some game engines can use parallax mapping, but a good first step would be to be able to use normal maps which are much more common.  Still, since Anim8or doesn't have any way to bake a normal map or paralax map, and it doesn't have any sculpting tools for extremely high-res models I don't see too much of a use for paralax mapping yet since it's not really a game-oriented 3d tool in those ways.

bamman62:
\o/   On the normal mapping idea. Also a little more complexity in the UV mapping,
 l l  such as allowing multiple UV's for a model. Also, the ability to view, edit, and export a UV map.
 
 

Suppastar:

--- Quote from: hihosilver on September 08, 2008, 06:15:55 pm ---...I don't see too much of a use for paralax mapping yet since it's not really a game-oriented 3d tool in those ways...

--- End quote ---

I hope one day we get those tools, because right now making game models in anim8or sucks. Trust me.


Anyway, Actual Normal Mapping or Virtual Displacement Mapping would be useful for everything, Height maps don't have the same effect as Normal maps/VDM. Real Normal maps/VDM would help create better models for gaming/mod's and rendering. Normals make something look bumped up instead of barely making it rise off the mesh

Example: http://www.driverheaven.net/reviews/X800XTdhreview/ATIHTMLPAGES/mapping.jpg

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